Strategy and Tactics: Difference between revisions

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'''[[Uberweapon]]''' - Nukes, plasma control centres, supermechs<br><br>
'''[[Uberweapon]]''' - Nukes, plasma control centres, supermechs<br><br>
'''[[Expansion]]''' The eradication of base mentality<br><br>
'''[[Expansion]]''' The eradication of base mentality<br><br>
'''[[Planned Delaying]]'''<br><br>


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Revision as of 03:13, 2 October 2006

Strategy and tactics are best described as "concepts on how to win". Strategy is a chosen global way of action, while tactics are short-term actions to attain specific goals (i. e. takeover of a choke point, destruction of frontline defense, crippling economy etc.)

Common Strategies

Rushing - (early rush)

Porcing - (fortress building)

Map Control

Uberweapon - Nukes, plasma control centres, supermechs

Expansion The eradication of base mentality

Planned Delaying

Common Tactics

Commander bombing

Commander kidnapping

Raiding

Swarming

Nuke strike

Chokepoint

Teching

Defensive Lines

Transports and setting up supply Lines

Dedicated Spamming

Classic Pincer

Air Domination

Tips and Other

Spring guide!

Base building tips

Spring for RTS Players

Spring Replays

Mods, and their strategies/tactics

Advanced Strategy Discussion

Resources

Theory On Strategy

Aggressive Vs. Passive Strategy

How to be good at 1v1

Delaying Inevitable Defeat: Development Time


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