Strategy:Absolute Annihilation: Difference between revisions

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==Game Strategy==
Absolute Annihilation is a modification of TA. Therefore, the same basic strategies and tactics that good TA players utilize are also utilized by good AA players. Although the best players heavily analyze famous military works such as <i>The Art of War</i>, the essence of the message lies in the following points:
 
# Always Expand
# Be Offensive
# Practice
 
Indeed, the actual units present in AA are irrelevant; it takes little time to learn what they all do. The key lies in utilizing them effectively. Always keep the following points in mind when playing, and above all, practice, and even if you lose, ask the person to whom you lost what you did wrong and right.
 
==Strategies and their counters==
This is a list of strategies, and a good way to counter them
{| border="0" cellpadding="4"
|width="150px"| '''Strategy'''
|width="*"| Counter
|-
|'''Skirmishers'''
|Planes, heavy  defenses with a fair bit of range
|-
|'''Stationary Defenses'''
|Mobile Arty/Rockos
|-
|'''Arty'''
|Jammers
|-
|'''Jammers'''
|Scouts
|-
|'''Defense Swarming'''
|Mass Expansion
|-
|'''Mass Expansion'''
|Mass Raiding
|-
|'''Unit Swarming'''
|Defense Swarming (+reclaim wrecks)
|-
|'''Commander'''
|Radar+Skirmish
|-
|'''Level One Swarming'''
|Defense Swarming, Microed l2 (especially skirmishers)
|-
|'''Heavy Short Range Defenses'''
|Assault Units (slow but powerful)
|-
|'''Assault Units'''
|Raid the shit out of his econ to cripple production (air are good) also brawlies or l1 short range (cost effective but u need a fuckload)
|}

Revision as of 07:11, 20 November 2005

Game Strategy

Absolute Annihilation is a modification of TA. Therefore, the same basic strategies and tactics that good TA players utilize are also utilized by good AA players. Although the best players heavily analyze famous military works such as The Art of War, the essence of the message lies in the following points:

  1. Always Expand
  2. Be Offensive
  3. Practice

Indeed, the actual units present in AA are irrelevant; it takes little time to learn what they all do. The key lies in utilizing them effectively. Always keep the following points in mind when playing, and above all, practice, and even if you lose, ask the person to whom you lost what you did wrong and right.

Strategies and their counters

This is a list of strategies, and a good way to counter them

Strategy Counter
Skirmishers Planes, heavy defenses with a fair bit of range
Stationary Defenses Mobile Arty/Rockos
Arty Jammers
Jammers Scouts
Defense Swarming Mass Expansion
Mass Expansion Mass Raiding
Unit Swarming Defense Swarming (+reclaim wrecks)
Commander Radar+Skirmish
Level One Swarming Defense Swarming, Microed l2 (especially skirmishers)
Heavy Short Range Defenses Assault Units (slow but powerful)
Assault Units Raid the shit out of his econ to cripple production (air are good) also brawlies or l1 short range (cost effective but u need a fuckload)