Strategy:Absolute Annihilation: Difference between revisions
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Unit | |||
Skirmishers | ''Counter'' | ||
Stationary Defenses Mobile Arty/Rockos | Skirmishers | ||
Arty | ''Planes, heavy defenses with a fair bit of range'' | ||
Jammers | Stationary Defenses | ||
Defense Swarming Mass Expansion | ''Mobile Arty/Rockos'' | ||
Mass Expansion | Arty | ||
Unit Swarming | ''Jammers'' | ||
Commander | Jammers | ||
Level One Swarming Defense Swarming, Microed l2 (especially skirmishers) | ''Scouts'' | ||
Heavy Short Range Defenses Assault Units (slow but powerful) | Defense Swarming | ||
Assault Units Raid the shit out of his econ to cripple production (air are good) also brawlies or l1 short range (cost effective but u need a fuckload) | ''Mass Expansion'' | ||
Mass Expansion | |||
''Mass Raiding'' | |||
Unit Swarming | |||
''Defense Swarming (+reclaim wrecks)'' | |||
Commander | |||
''Radar+Skirmish'' | |||
Level One Swarming | |||
''Defense Swarming, Microed l2 (especially skirmishers)'' | |||
Heavy Short Range Defenses | |||
''Assault Units (slow but powerful)'' | |||
Assault Units | |||
''Raid the shit out of his econ to cripple production (air are good) also brawlies or l1 short range (cost effective but u need a fuckload)'' | |||
Revision as of 00:05, 17 November 2005
Unit
Counter
Skirmishers
Planes, heavy defenses with a fair bit of range
Stationary Defenses
Mobile Arty/Rockos
Arty Jammers Jammers Scouts Defense Swarming Mass Expansion Mass Expansion Mass Raiding Unit Swarming Defense Swarming (+reclaim wrecks) Commander Radar+Skirmish Level One Swarming
Defense Swarming, Microed l2 (especially skirmishers)
Heavy Short Range Defenses
Assault Units (slow but powerful)
Assault Units
Raid the shit out of his econ to cripple production (air are good) also brawlies or l1 short range (cost effective but u need a fuckload)