SpringRtsTutorialAnimDef: Difference between revisions
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*[[emiter scripts]] AnimDef emiting smoke, buble, wave, weapon, explosion, ceg ingame | *[[emiter scripts]] AnimDef emiting smoke, buble, wave, weapon, explosion, ceg ingame | ||
*[[dynamic scripts]] AnimDef changing UnitDef values ingame | *[[dynamic scripts]] AnimDef changing UnitDef values ingame | ||
*[[health scripts]] AnimDef determine maxhealth, actual health, damage take, % build ingame | |||
*[[location scripts]] AnimDef check position on map,slopes ,direction of attack ingame | |||
*[[death scripts]] diying with style ingame | |||
*[[animation scripts]] moving wheels leg arm crane accurately ingame | |||
Revision as of 20:20, 10 November 2012
AnimDef fonction script with exemples
- builder scripts AnimDef building unit ingame
- factory scripts AnimDef producing unit inside them ingame
- weapon scripts AnimDef shooting targets ingame
- start stop scripts AnimDef acting when mobile or static ingame
- on off scripts AnimDef using the switch menu key on off ingame
- armored when close scripts AnimDef enabling damagemodifier ratio ingame
- emiter scripts AnimDef emiting smoke, buble, wave, weapon, explosion, ceg ingame
- dynamic scripts AnimDef changing UnitDef values ingame
- health scripts AnimDef determine maxhealth, actual health, damage take, % build ingame
- location scripts AnimDef check position on map,slopes ,direction of attack ingame
- death scripts diying with style ingame
- animation scripts moving wheels leg arm crane accurately ingame