SSMF: Normal Map: Difference between revisions

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Created page with "Normal maps (in this case) are used to add "fake" 3d detail to a flat 2d image. It is a technique of manipulating lighting to give the appearance of looking at a 3d object, wh..."
 
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Normal maps (in this case) are used to add "fake" 3d detail to a flat 2d image. It is a technique of manipulating lighting to give the appearance of looking at a 3d object, when actually it is just 2D.
Normal maps (in this case) are used to add "fake" 3d detail to a flat 2d image. It is a technique of manipulating lighting to give the appearance of looking at a 3d object, when actually it is just 2D.
This is what a normal map looks like:
[[File:examplenormalmap.jpg]]

Revision as of 22:00, 31 July 2012

Normal maps (in this case) are used to add "fake" 3d detail to a flat 2d image. It is a technique of manipulating lighting to give the appearance of looking at a 3d object, when actually it is just 2D.

This is what a normal map looks like: