SSMF: Grass Shading Map: Difference between revisions

From Spring
Jump to navigationJump to search
Abma (talk | contribs)
No edit summary
Smoth (talk | contribs)
Line 1: Line 1:
= Grass Shading Map =
= Grass Shading Map =
By default spring's grass pulls the minimap to use for coloration of the grass patches. You can override this with ''grassShadingTex''. Below is an example
<table><tr><td colspan="2">Grass map</td><td>Grass map in game</td></tr>
<tr><td>[[File:Grassmap_Map_example.jpeg‎|120px|alt=grassmap example |grassmap]]</td><td>This is a section of grassmap image. This image applied to the entire map which determines the color of grass.</td><td>[[File:Grassmap_Map_ingame.jpg‎|300px|alt=grassmapp applied in game|in game]]</td></tr><tr><td colspan="2">Click image for larger picture</td><td>Click image for larger picture</td></tr></table>


A grass shading map will allow you to control the overall intensity of the grass on your map


[This portion needs expanding and an example image]


[[Category:Map making|Map_making]]
[[Category:Map making|Map_making]]

Revision as of 08:34, 9 March 2013

Grass Shading Map

By default spring's grass pulls the minimap to use for coloration of the grass patches. You can override this with grassShadingTex. Below is an example



Grass mapGrass map in game
grassmap exampleThis is a section of grassmap image. This image applied to the entire map which determines the color of grass.grassmapp applied in game
Click image for larger pictureClick image for larger picture