Projectiles.txt: Difference between revisions

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Class: CTracerProjectile.  Scriptname: tracer
Class: CSimpleGroundFlash.  Scriptname: CSimpleGroundFlash
length: float
size: float
speed: float3
sizeGrowth: float
pos: float3
ttl: int
colorMap: CColorMap*
texture: GroundFXTexture*
Class: CSmokeProjectile2.  Scriptname: smoke2
pos: float3
color: float
useAirLos: bool
ageSpeed: float
alwaysVisible: bool
size: float
 
startSize: float
 
sizeExpansion: float
Class: CSeismicGroundFlash.  Scriptname: CSeismicGroundFlash
wantedPos: float3
pos: float3
glowFalloff: float
useAirLos: bool
speed: float3
alwaysVisible: bool
pos: float3
 
   
 
   
Class: CStandardGroundFlash.  Scriptname: CStandardGroundFlash
  Class: CSmokeProjectile.  Scriptname: smoke
flashSize: float
color: float
circleAlpha: float
size: float
flashAlpha: float
startSize: float
circleGrowth: float
sizeExpansion: float
color: uchar[3]
ageSpeed: float
pos: float3
speed: float3
useAirLos: bool
pos: float3
alwaysVisible: bool
   
 
 
Class: CSimpleParticleSystem.  Scriptname: simpleparticlesystem
Class: CGroundFlash.  Scriptname: CGroundFlash
emitVector: float3
pos: float3
emitSpread: float3
useAirLos: bool
emitMul: float3
alwaysVisible: bool
gravity: float3
 
colorMap: CColorMap*
 
texture: AtlasedTexture*
Class: CFireProjectile.  Scriptname: CFireProjectile
airdrag: float
speed: float3
particleLife: float
pos: float3
particleLifeSpread: float
useAirLos: bool
numParticles: int
alwaysVisible: bool
particleSpeed: float
 
particleSpeedSpread: float
 
particleSize: float
Class: CExpGenSpawner.  Scriptname: CExpGenSpawner
particleSizeSpread: float
delay: int
speed: float3
dir: float3
pos: float3
damage: float
   
explosionGenerator: CExplosionGenerator*
   
speed: float3
  Class: CHeatCloudProjectile.  Scriptname: heatcloud
pos: float3
heat: float
useAirLos: bool
maxheat: float
alwaysVisible: bool
heatFalloff: float
 
size: float
 
sizeGrowth: float
Class: CPieceProjectile. Scriptname: CPieceProjectile
sizemod: float
speed: float3
sizemodmod: float
pos: float3
texture: AtlasedTexture*
useAirLos: bool
speed: float3
alwaysVisible: bool
pos: float3
 
 
Class: CProjectile. Scriptname: CProjectile
Class: CGfxProjectile.  Scriptname: gfx
speed: float3
creationTime: int
pos: float3
lifeTime: int
useAirLos: bool
color: uchar[4]
alwaysVisible: bool
speed: float3
 
pos: float3
 
   
Class: CFlareProjectile. Scriptname: CFlareProjectile
   
speed: float3
Class: CDirtProjectile.  Scriptname: dirt
pos: float3
alpha: float
useAirLos: bool
alphaFalloff: float
alwaysVisible: bool
size: float
 
sizeExpansion: float
 
slowdown: float
Class: CSmokeProjectile.  Scriptname: CSmokeProjectile
color: float3
color: float
texture: AtlasedTexture*
size: float
speed: float3
startSize: float
pos: float3
sizeExpansion: float
ageSpeed: float
speed: float3
Class: CBitmapMuzzleFlame.  Scriptname: bitmapmuzzleflame
pos: float3
sideTexture: AtlasedTexture*
useAirLos: bool
frontTexture: AtlasedTexture*
alwaysVisible: bool
dir: float3
 
colorMap: CColorMap*
 
size: float
Class: CShieldPartProjectile. Scriptname: CShieldPartProjectile
length: float
speed: float3
sizeGrowth: float
pos: float3
ttl: int
useAirLos: bool
frontOffset: float
alwaysVisible: bool
speed: float3
 
pos: float3
 
Class: CSphereParticleSpawner.  Scriptname: CSphereParticleSpawner
emitVector: float3
emitMul: float3
gravity: float3
colorMap: CColorMap*
texture: AtlasedTexture*
airdrag: float
particleLife: float
particleLifeSpread: float
numParticles: int
particleSpeed: float
particleSpeedSpread: float
particleSize: float
particleSizeSpread: float
emitRot: float
emitRotSpread: float
directional: bool
sizeGrowth: float
sizeMod: float
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CSimpleParticleSystem.  Scriptname: CSimpleParticleSystem
emitVector: float3
emitMul: float3
gravity: float3
colorMap: CColorMap*
texture: AtlasedTexture*
airdrag: float
particleLife: float
particleLifeSpread: float
numParticles: int
particleSpeed: float
particleSpeedSpread: float
particleSize: float
particleSizeSpread: float
emitRot: float
emitRotSpread: float
directional: bool
sizeGrowth: float
sizeMod: float
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CSpherePartSpawner. Scriptname: CSpherePartSpawner
alpha: float
ttl: int
expansionSpeed: float
color: float3
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CSpherePartProjectile. Scriptname: CSpherePartProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CSmokeTrailProjectile. Scriptname: CSmokeTrailProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CExploSpikeProjectile.  Scriptname: CExploSpikeProjectile
length: float
width: float
alpha: float
alphaDecay: float
lengthGrowth: float
dir: float3
color: float3
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CGenericParticleProjectile.  Scriptname: CGenericParticleProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CGeoThermSmokeProjectile.  Scriptname: CGeoThermSmokeProjectile
color: float
size: float
startSize: float
sizeExpansion: float
ageSpeed: float
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CWakeProjectile.  Scriptname: CWakeProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CWreckProjectile.  Scriptname: CWreckProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CBitmapMuzzleFlame.  Scriptname: CBitmapMuzzleFlame
sideTexture: AtlasedTexture*
frontTexture: AtlasedTexture*
dir: float3
colorMap: CColorMap*
size: float
length: float
sizeGrowth: float
ttl: int
frontOffset: float
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CGfxProjectile.  Scriptname: CGfxProjectile
creationTime: int
lifeTime: int
color: uchar[4]
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CGeoSquareProjectile. Scriptname: CGeoSquareProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CSmokeProjectile2. Scriptname: CSmokeProjectile2
color: float
ageSpeed: float
size: float
startSize: float
sizeExpansion: float
wantedPos: float3
glowFalloff: float
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CDirtProjectile.  Scriptname: CDirtProjectile
alpha: float
alphaFalloff: float
size: float
sizeExpansion: float
slowdown: float
color: float3
texture: AtlasedTexture*
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CHeatCloudProjectile.  Scriptname: CHeatCloudProjectile
heat: float
maxheat: float
heatFalloff: float
size: float
sizeGrowth: float
sizemod: float
sizemodmod: float
texture: AtlasedTexture*
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CMuzzleFlame.  Scriptname: CMuzzleFlame
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CTracerProjectile.  Scriptname: CTracerProjectile
length: float
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CRepulseGfx.  Scriptname: CRepulseGfx
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CBubbleProjectile.  Scriptname: CBubbleProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CFireBallProjectile.  Scriptname: CFireBallProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CMissileProjectile.  Scriptname: CMissileProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CBeamLaserProjectile.  Scriptname: CBeamLaserProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CEmgProjectile.  Scriptname: CEmgProjectile

Revision as of 05:32, 13 January 2008

Class: CSimpleGroundFlash. Scriptname: CSimpleGroundFlash size: float sizeGrowth: float ttl: int colorMap: CColorMap* texture: GroundFXTexture* pos: float3 useAirLos: bool alwaysVisible: bool


Class: CSeismicGroundFlash. Scriptname: CSeismicGroundFlash pos: float3 useAirLos: bool alwaysVisible: bool


Class: CStandardGroundFlash. Scriptname: CStandardGroundFlash flashSize: float circleAlpha: float flashAlpha: float circleGrowth: float color: uchar[3] pos: float3 useAirLos: bool alwaysVisible: bool


Class: CGroundFlash. Scriptname: CGroundFlash pos: float3 useAirLos: bool alwaysVisible: bool


Class: CFireProjectile. Scriptname: CFireProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CExpGenSpawner. Scriptname: CExpGenSpawner delay: int dir: float3 damage: float explosionGenerator: CExplosionGenerator* speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CPieceProjectile. Scriptname: CPieceProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CProjectile. Scriptname: CProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CFlareProjectile. Scriptname: CFlareProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CSmokeProjectile. Scriptname: CSmokeProjectile color: float size: float startSize: float sizeExpansion: float ageSpeed: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CShieldPartProjectile. Scriptname: CShieldPartProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CSphereParticleSpawner. Scriptname: CSphereParticleSpawner emitVector: float3 emitMul: float3 gravity: float3 colorMap: CColorMap* texture: AtlasedTexture* airdrag: float particleLife: float particleLifeSpread: float numParticles: int particleSpeed: float particleSpeedSpread: float particleSize: float particleSizeSpread: float emitRot: float emitRotSpread: float directional: bool sizeGrowth: float sizeMod: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CSimpleParticleSystem. Scriptname: CSimpleParticleSystem emitVector: float3 emitMul: float3 gravity: float3 colorMap: CColorMap* texture: AtlasedTexture* airdrag: float particleLife: float particleLifeSpread: float numParticles: int particleSpeed: float particleSpeedSpread: float particleSize: float particleSizeSpread: float emitRot: float emitRotSpread: float directional: bool sizeGrowth: float sizeMod: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CSpherePartSpawner. Scriptname: CSpherePartSpawner alpha: float ttl: int expansionSpeed: float color: float3 speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CSpherePartProjectile. Scriptname: CSpherePartProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CSmokeTrailProjectile. Scriptname: CSmokeTrailProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CExploSpikeProjectile. Scriptname: CExploSpikeProjectile length: float width: float alpha: float alphaDecay: float lengthGrowth: float dir: float3 color: float3 speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CGenericParticleProjectile. Scriptname: CGenericParticleProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CGeoThermSmokeProjectile. Scriptname: CGeoThermSmokeProjectile color: float size: float startSize: float sizeExpansion: float ageSpeed: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CWakeProjectile. Scriptname: CWakeProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CWreckProjectile. Scriptname: CWreckProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CBitmapMuzzleFlame. Scriptname: CBitmapMuzzleFlame sideTexture: AtlasedTexture* frontTexture: AtlasedTexture* dir: float3 colorMap: CColorMap* size: float length: float sizeGrowth: float ttl: int frontOffset: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CGfxProjectile. Scriptname: CGfxProjectile creationTime: int lifeTime: int color: uchar[4] speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CGeoSquareProjectile. Scriptname: CGeoSquareProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CSmokeProjectile2. Scriptname: CSmokeProjectile2 color: float ageSpeed: float size: float startSize: float sizeExpansion: float wantedPos: float3 glowFalloff: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CDirtProjectile. Scriptname: CDirtProjectile alpha: float alphaFalloff: float size: float sizeExpansion: float slowdown: float color: float3 texture: AtlasedTexture* speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CHeatCloudProjectile. Scriptname: CHeatCloudProjectile heat: float maxheat: float heatFalloff: float size: float sizeGrowth: float sizemod: float sizemodmod: float texture: AtlasedTexture* speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CMuzzleFlame. Scriptname: CMuzzleFlame speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CTracerProjectile. Scriptname: CTracerProjectile length: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CRepulseGfx. Scriptname: CRepulseGfx speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CBubbleProjectile. Scriptname: CBubbleProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CFireBallProjectile. Scriptname: CFireBallProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CMissileProjectile. Scriptname: CMissileProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CBeamLaserProjectile. Scriptname: CBeamLaserProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool


Class: CEmgProjectile. Scriptname: CEmgProjectile