Projectiles.txt: Difference between revisions

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Generated listing of classes using spring /p
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Line 1: Line 1:
  Class: CTracerProjectile.  Scriptname: tracer
  Class: CTracerProjectile.  Scriptname: tracer
  length: float
length: float
  speed: float3
  speed: float3
  pos: float3
  pos: float3
Line 23: Line 23:
  sizeExpansion: float
  sizeExpansion: float
  ageSpeed: float
  ageSpeed: float
speed: float3
pos: float3
Class: CSimpleParticleSystem.  Scriptname: simpleparticlesystem
emitVector: float3
emitSpread: float3
emitMul: float3
gravity: float3
colorMap: CColorMap*
texture: AtlasedTexture*
airdrag: float
particleLife: float
particleLifeSpread: float
numParticles: int
particleSpeed: float
particleSpeedSpread: float
particleSize: float
particleSizeSpread: float
  speed: float3
  speed: float3
  pos: float3
  pos: float3
Line 35: Line 54:
  sizemod: float
  sizemod: float
  sizemodmod: float
  sizemodmod: float
texture: AtlasedTexture*
  speed: float3
  speed: float3
  pos: float3
  pos: float3
Line 54: Line 74:
  slowdown: float
  slowdown: float
  color: float3
  color: float3
texture: AtlasedTexture*
speed: float3
pos: float3
Class: CBitmapMuzzleFlame.  Scriptname: bitmapmuzzleflame
sideTexture: AtlasedTexture*
frontTexture: AtlasedTexture*
dir: float3
colorMap: CColorMap*
size: float
length: float
sizeGrowth: float
ttl: int
frontOffset: float
  speed: float3
  speed: float3
  pos: float3
  pos: float3

Revision as of 02:21, 28 September 2006

Class: CTracerProjectile.  Scriptname: tracer
	length: float
	speed: float3
	pos: float3


Class: CSmokeProjectile2.  Scriptname: smoke2
	color: float
	ageSpeed: float
	size: float
	startSize: float
	sizeExpansion: float
	wantedPos: float3
	glowFalloff: float
	speed: float3
	pos: float3


Class: CSmokeProjectile.  Scriptname: smoke
	color: float
	size: float
	startSize: float
	sizeExpansion: float
	ageSpeed: float
	speed: float3
	pos: float3


Class: CSimpleParticleSystem.  Scriptname: simpleparticlesystem
	emitVector: float3
	emitSpread: float3
	emitMul: float3
	gravity: float3
	colorMap: CColorMap*
	texture: AtlasedTexture*
	airdrag: float
	particleLife: float
	particleLifeSpread: float
	numParticles: int
	particleSpeed: float
	particleSpeedSpread: float
	particleSize: float
	particleSizeSpread: float
	speed: float3
	pos: float3


Class: CHeatCloudProjectile.  Scriptname: heatcloud
	heat: float
	maxheat: float
	heatFalloff: float
	size: float
	sizeGrowth: float
	sizemod: float
	sizemodmod: float
	texture: AtlasedTexture*
	speed: float3
	pos: float3


Class: CGfxProjectile.  Scriptname: gfx
	creationTime: int
	lifeTime: int
	color: uchar[4]
	speed: float3
	pos: float3


Class: CDirtProjectile.  Scriptname: dirt
	alpha: float
	alphaFalloff: float
	size: float
	sizeExpansion: float
	slowdown: float
	color: float3
	texture: AtlasedTexture*
	speed: float3
	pos: float3


Class: CBitmapMuzzleFlame.  Scriptname: bitmapmuzzleflame
	sideTexture: AtlasedTexture*
	frontTexture: AtlasedTexture*
	dir: float3
	colorMap: CColorMap*
	size: float
	length: float
	sizeGrowth: float
	ttl: int
	frontOffset: float
	speed: float3
	pos: float3