Projectiles.txt: Difference between revisions
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Generated listing of classes using spring /p |
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Class: CTracerProjectile. Scriptname: tracer | Class: CTracerProjectile. Scriptname: tracer | ||
length: float | |||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
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sizeExpansion: float | sizeExpansion: float | ||
ageSpeed: float | ageSpeed: float | ||
speed: float3 | |||
pos: float3 | |||
Class: CSimpleParticleSystem. Scriptname: simpleparticlesystem | |||
emitVector: float3 | |||
emitSpread: float3 | |||
emitMul: float3 | |||
gravity: float3 | |||
colorMap: CColorMap* | |||
texture: AtlasedTexture* | |||
airdrag: float | |||
particleLife: float | |||
particleLifeSpread: float | |||
numParticles: int | |||
particleSpeed: float | |||
particleSpeedSpread: float | |||
particleSize: float | |||
particleSizeSpread: float | |||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
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sizemod: float | sizemod: float | ||
sizemodmod: float | sizemodmod: float | ||
texture: AtlasedTexture* | |||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 54: | Line 74: | ||
slowdown: float | slowdown: float | ||
color: float3 | color: float3 | ||
texture: AtlasedTexture* | |||
speed: float3 | |||
pos: float3 | |||
Class: CBitmapMuzzleFlame. Scriptname: bitmapmuzzleflame | |||
sideTexture: AtlasedTexture* | |||
frontTexture: AtlasedTexture* | |||
dir: float3 | |||
colorMap: CColorMap* | |||
size: float | |||
length: float | |||
sizeGrowth: float | |||
ttl: int | |||
frontOffset: float | |||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
Revision as of 02:21, 28 September 2006
Class: CTracerProjectile. Scriptname: tracer length: float speed: float3 pos: float3 Class: CSmokeProjectile2. Scriptname: smoke2 color: float ageSpeed: float size: float startSize: float sizeExpansion: float wantedPos: float3 glowFalloff: float speed: float3 pos: float3 Class: CSmokeProjectile. Scriptname: smoke color: float size: float startSize: float sizeExpansion: float ageSpeed: float speed: float3 pos: float3 Class: CSimpleParticleSystem. Scriptname: simpleparticlesystem emitVector: float3 emitSpread: float3 emitMul: float3 gravity: float3 colorMap: CColorMap* texture: AtlasedTexture* airdrag: float particleLife: float particleLifeSpread: float numParticles: int particleSpeed: float particleSpeedSpread: float particleSize: float particleSizeSpread: float speed: float3 pos: float3 Class: CHeatCloudProjectile. Scriptname: heatcloud heat: float maxheat: float heatFalloff: float size: float sizeGrowth: float sizemod: float sizemodmod: float texture: AtlasedTexture* speed: float3 pos: float3 Class: CGfxProjectile. Scriptname: gfx creationTime: int lifeTime: int color: uchar[4] speed: float3 pos: float3 Class: CDirtProjectile. Scriptname: dirt alpha: float alphaFalloff: float size: float sizeExpansion: float slowdown: float color: float3 texture: AtlasedTexture* speed: float3 pos: float3 Class: CBitmapMuzzleFlame. Scriptname: bitmapmuzzleflame sideTexture: AtlasedTexture* frontTexture: AtlasedTexture* dir: float3 colorMap: CColorMap* size: float length: float sizeGrowth: float ttl: int frontOffset: float speed: float3 pos: float3