New to xta: Difference between revisions
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There is no tech 2 KBot AA. | There is no tech 2 KBot AA. | ||
== Tech 2== | |||
Tech 2 is very different in XTA, and is usually made quicker. | |||
Once Tech 2 is out, Tech 1 units will suffer heavily in head on combat. | |||
Ressurector Kbots are Tech 2 and can make structures. | |||
'''Mohos cost 300 Energy to run not 25!''' | |||
Zippers/Freakers are in Tech 2 labs. | |||
Fleas have 700 HP and are less a scout unit more Skirmish. | |||
== Tech 3 == | == Tech 3 == | ||
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Arm has no Tech 3. | Arm has no Tech 3. | ||
Krogoth is only Tech 3 unit (30,000+ metal | Krogoth is only Tech 3 unit (30,000+ metal. | ||
Revision as of 02:06, 2 March 2009
From BA to XTA
Light Laser Tower
Light laser towers (LLTs) have a much different role in XTA They cost 350+ metal and should NOT be spammed unless in specific circumstances. It is widely thought that two well spread LLTs will kill a Commander.
Commander
Unlike BA, there are differences between Core and Arm Commanders:
- Arm is faster, while Core has longer range D gun (260 as oppose to 240)
At morphing, they are also different:
- Core get a close range laser at level 2
- Arm get a paralyser at level 2
- Core get a plasma shot at level 4
- Arm get three raven rockets at level 4
The commanders have shorter range than BA commanders in general.
It costs 200 Energy to cloack a stationary Commander, and 1000 a moving one.
The D-Gun also has a wider impact.
Commanders can make all Tech 1 and Tech 2 labs, like all constructors.
Commanders do NOT leave a wreckage.
Morphing
Commanders can be morphed in XTA (toggeled on/off in host options). Commanders can be morphed 4 times. First level gives:
- +3 metal, +75 E nergy (starts at +2 and +50)
- 2,000 metal + Energy storage (starts at 1,000)
- Build speed increases by 25, gets full Tech 1 radar as well as increased LoS
- Range increases by 20 and more powerful primary laser
- Level 2 requires 0.25 experience and gives improvement on level 1.
- Level 3 requires 0.10 experience (will go to 0.09 if excess after level 2)
- Level 3 gives improvement on level 2 as well as self repair option
- Level 4 requires 0.25 experience and gives improvement on level 3
Vehicles or KBots?
In XTA KBots are the dominate force.
It is best to go KBots on hilly areas and Vehicles on flat areas.
Flash are not as powerful and a wide spread of units is best.
Vehicle Cons are better builders but cost more.
Both AA shoots ground.
Scouts in XTA are very strong and can survive a lot of damage.
Nanos
XTA nanos have shorter range but better build power.
They chain explode, so place them at your own risk!
Anti Air
Unlike BA, Vehicle and Kbot AA, tech 1 and 2 shoots ground and air.
All stationary AA shoots ground.
AA ships also shoot ground (and sea).
There is only one tech 1 and tech 2 AA for both factions.
There is no tech 2 KBot AA.
Tech 2
Tech 2 is very different in XTA, and is usually made quicker.
Once Tech 2 is out, Tech 1 units will suffer heavily in head on combat.
Ressurector Kbots are Tech 2 and can make structures.
Mohos cost 300 Energy to run not 25!
Zippers/Freakers are in Tech 2 labs.
Fleas have 700 HP and are less a scout unit more Skirmish.
Tech 3
All tech two cons can make the Krogoth Gantry.
Arm has no Tech 3.
Krogoth is only Tech 3 unit (30,000+ metal.