Mothers MapConv: Difference between revisions

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http://springfiles.com/spring/tools/mapconv-no-scanlines-hack
Download: http://springfiles.com/spring/tools/mapconv-no-scanlines-hack
 
 
The usage is the same as in [[MapConv]], with the following exceptions:
All features (including GeoVent/Tree/Grass) are now on their own FeatureMap.  This is a 24bit bmp specified with the -f <featuremapname.bmp> flag.
''It should be 1/8th the resolution of your map.'' (i.e. 1 pixel smaller in each direction then your heightmap)
 
Tree's and GeoVents are placed on the green layer.
*255 Places a GeoVent
*200-215 Places tree types 1-16
 
MapConv will try to place these features in the exact spot you place them, it will then go into crackhead mode if it cannot.
 
Grass is the blue layer.  The blue value  maps to a 'pseudo-density' of the grass.  The 'grass' map in the engine is very very low resolution,  so be aware that you will not get nice linear results.  255=full grass, 0=no grass.
 
The red layer places 'Arbitrary Features,' aka wreckages.  One pixel of red equals one feature.  Red '255' gives you a feature of the first arbitrary type, 254 the second, 253 the third, and so on.

Revision as of 11:41, 16 February 2012


Download: http://springfiles.com/spring/tools/mapconv-no-scanlines-hack


The usage is the same as in MapConv, with the following exceptions: All features (including GeoVent/Tree/Grass) are now on their own FeatureMap. This is a 24bit bmp specified with the -f <featuremapname.bmp> flag. It should be 1/8th the resolution of your map. (i.e. 1 pixel smaller in each direction then your heightmap)

Tree's and GeoVents are placed on the green layer.

  • 255 Places a GeoVent
  • 200-215 Places tree types 1-16

MapConv will try to place these features in the exact spot you place them, it will then go into crackhead mode if it cannot.

Grass is the blue layer. The blue value maps to a 'pseudo-density' of the grass. The 'grass' map in the engine is very very low resolution, so be aware that you will not get nice linear results. 255=full grass, 0=no grass.

The red layer places 'Arbitrary Features,' aka wreckages. One pixel of red equals one feature. Red '255' gives you a feature of the first arbitrary type, 254 the second, 253 the third, and so on.