Messages.lua: Difference between revisions

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==Location==
==Location==
<code>messages.lua</code> is a file in the <code>Gamedata/</code> directory of a Spring Game. It defines what messages are shown when a player dies.
<code>messages.lua</code> is a file in the <code>Gamedata/</code> directory of a Spring Game.  
 
==Purpose==
This file defines what messages are shown when a player dies.


==Source==
==Source==

Revision as of 17:06, 16 April 2011

Location

messages.lua is a file in the Gamedata/ directory of a Spring Game.

Purpose

This file defines what messages are shown when a player dies.

Source

The engine source code which parses the data from this file is viewable here: https://github.com/spring/spring/blob/master/rts/Game/Messages.cpp

Details

In the message string %i is replaced with the player's team number and %s is replaced with the player's name.

Example

Single Message

Example taken from Air Raid

return {
  "Player %i(%s) is down!"
}

Multiple Messages

Example taken from zeroK. One message is picked from the list at random.

local messages = {
  [ [[Team%i(%s) is no more]] ] = {
    "Team%i (%s) has been obliterated",
    "Team%i (%s) has been liquidated",
    "Team%i (%s) has been eradicated",
    "Team%i (%s) has been terminated",
    "Team%i (%s) has bowed out",
    "Team%i (%s) has gone to a better place",
    "Team%i (%s) beheld Satan as he fell from heaven LIKE LIGHTNING!",
    "Team%i (%s) is out of existence",
    ...
    },
}
return messages