Messages.lua: Difference between revisions
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The shortest example I found was in the Airraid game: | The shortest example I found was in the Airraid game: | ||
< | <pre> | ||
return { | return { | ||
"Player %1(%s) is down!" | "Player %1(%s) is down!" | ||
} | } | ||
</ | </pre> | ||
But there can be multiple messages as this (shortend) example from the zeroK game shows: | But there can be multiple messages as this (shortend) example from the zeroK game shows: | ||
< | <pre> | ||
local messages = { | local messages = { | ||
[ [[Team%i(%s) is no more]] ] = { | [ [[Team%i(%s) is no more]] ] = { | ||
| Line 35: | Line 35: | ||
} | } | ||
return messages | return messages | ||
< | </pre> | ||
[[Category:Game development]] | [[Category:Game development]] | ||
[[Category:gamedata]] | [[Category:gamedata]] | ||
Revision as of 17:09, 20 March 2011
What and & Where is it?
messages.lua is a file in the gamedata\ folder of a Spring Game. It defines what messages are shown when a player dies. (and perhaps other messages too but nobody knows for sure) Before the introduction of Lua it was once called messages.tdf with a slighly different synthax. (this still works)
Details
In the message string %i is replaced with the teamnumber and %s is replaced with the players name.
Example
The shortest example I found was in the Airraid game:
return {
"Player %1(%s) is down!"
}
But there can be multiple messages as this (shortend) example from the zeroK game shows:
local messages = {
[ [[Team%i(%s) is no more]] ] = {
--AA/BA
"Team%i (%s) has been obliterated",
"Team%i (%s) has been liquidated",
"Team%i (%s) has been eradicated",
"Team%i (%s) has been terminated",
"Team%i (%s) has bowed out",
"Team%i (%s) has gone to a better place",
"Team%i (%s) beheld Satan as he fell from heaven LIKE LIGHTNING!",
"Team%i (%s) is out of existence",
},
[ [[Team%i is no more]] ] = {
},
}
return messages