Maps:Map Designer: Difference between revisions

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== MapDesigner, by Hugh Perkins ==
== Hugh's Heightmap Editor ==


[http://manageddreams.com/csai/MapDesigner.zip Download]
[http://manageddreams.com/csai/MapDesigner.zip Download]


*Left-click to raise land, right-click to lower
*Support multipass texture splatting.  SM3 loader.
*Change brush size
*Heightmap editor.  Left click to raise land, right click to lower
*Flatten land
*Paint splatted texture.  Left click to paint texture, right click to erase
*Export as heightmap and /or as slopemap
*Export heightmap, slopemap and blend maps
*Exported slopemap color-coded by movement area, eg infantry, vehicle and extreme (configurable)
*Exported slopemap color-coded by movement area, eg infantry, vehicle and extreme (configurable)


== User interface ==
== User interface ==


[[Media:http://manageddreams.com/csai/mapdesign2.JPG]]
[[Media:http://manageddreams.com/csai/mapdesigner3small.JPG]]


== Corresponding heightmap ==
== Paint splatted texture ==
 
*select "Paint texture"
*select a texture stage
*set texture stage operation to "Blend" and load a texture if necessary
*Left click map to paint texture, right click to erase
*You can click "Save blend texture" to export the blend texture map
 
Note that texture stages are applied in order, first 1 then 2 then 3 etc.  The later layers cover the earlier ones.
 
If you click the map and nothing happens, your changes may be being masked by later layers.  You can edit the later layers to uncover your changes, or click "move down" to move your edited layer later in the queue.
 
[[Media:http://manageddreams.com/csai/mapdesignblendediting.JPG]]
 
== Water ==
 
Areas below zero height will be underwater:


[[Media:http://manageddreams.com/csai/heightmap2.JPG]]
[[Media:http://manageddreams.com/csai/heightmap2.JPG]]


== Exported Slopemap ==
== Exported Slopemap ==
You can use File | Export slopemap... to export a slopemap for your map.


Black means zero slope, green is vehicles, blue is infantry, red is extreme:
Black means zero slope, green is vehicles, blue is infantry, red is extreme:


[[Media:http://manageddreams.com/csai/slopemap2.JPG]]
[[Media:http://manageddreams.com/csai/slopemap2.JPG]]


== Configuration ==


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Configuration is stored in config.xml ,which can be opened in notepad
*You can change height and width in the display section to change the window size on next startup
*You can configure key mappings, and mouse move configuration

Revision as of 10:33, 1 December 2006

MapDesigner, by Hugh Perkins

Download

  • Support multipass texture splatting. SM3 loader.
  • Heightmap editor. Left click to raise land, right click to lower
  • Paint splatted texture. Left click to paint texture, right click to erase
  • Export heightmap, slopemap and blend maps
  • Exported slopemap color-coded by movement area, eg infantry, vehicle and extreme (configurable)

User interface

Media:http://manageddreams.com/csai/mapdesigner3small.JPG

Paint splatted texture

  • select "Paint texture"
  • select a texture stage
  • set texture stage operation to "Blend" and load a texture if necessary
  • Left click map to paint texture, right click to erase
  • You can click "Save blend texture" to export the blend texture map

Note that texture stages are applied in order, first 1 then 2 then 3 etc. The later layers cover the earlier ones.

If you click the map and nothing happens, your changes may be being masked by later layers. You can edit the later layers to uncover your changes, or click "move down" to move your edited layer later in the queue.

Media:http://manageddreams.com/csai/mapdesignblendediting.JPG

Water

Areas below zero height will be underwater:

Media:http://manageddreams.com/csai/heightmap2.JPG

Exported Slopemap

You can use File | Export slopemap... to export a slopemap for your map.

Black means zero slope, green is vehicles, blue is infantry, red is extreme:

Media:http://manageddreams.com/csai/slopemap2.JPG

Configuration

Configuration is stored in config.xml ,which can be opened in notepad

  • You can change height and width in the display section to change the window size on next startup
  • You can configure key mappings, and mouse move configuration