Mapdev:set.lua: Difference between revisions

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==Source==
==Source==
The engine source code which reads this file from the map is viewable here: ???
The engine source code which reads this file from the map is viewable here:
* ???
== Example ==
Can be found in the [https://github.com/jk3064/Map-Blueprint/archive/master.zip map blueprint]


= File Location =
= File Location =
./mapconfig/featureplacer/set.lua
relative to the root directory of the map
: ./mapconfig/featureplacer/set.lua


= Formatting =
= Formatting =

Revision as of 08:26, 20 December 2012

set.lua Reference

This file lists all the units, buildings and features that belong to the gaia team, their locations and orientation.

Source

The engine source code which reads this file from the map is viewable here:

  • ???

Example

Can be found in the map blueprint

File Location

relative to the root directory of the map

./mapconfig/featureplacer/set.lua

Formatting

check Lua Documentation for syntax etc.

In this wiki page, variables are organised as such: type VariableName  default: value range: [valid range] Required

Description

Data Types

int
An integer number. eg. 5
string
Text, or more precisely a string of alphanumeric characters. eg "string of characters"

Sections

setcfg

----------------------------------------------------------
-- AutoCreated by FeaturePlacer (by smoth)

local setcfg = {
   unitlist = {
   ...
   { name = 'name', x = 0 , z = 0 , rot = "0"},
   ...
   },
   buildinglist = {
   ...
   { name = 'name', x = 0 , z = 0 , rot = "0"},
   ...
   },
   objectlist = {
   ...
   { name = 'name', x = 0 , z = 0 , rot = "0"},
   ...
   },
}
return setcfg

string name  default: ? 

name of the unit, feature, or building owned by the gaia team

integer x  default: ? 

x position on the map

integer z  default: ? 

z position on the map

string rot  default: ? 

a number which specifies the rotation of the object