Mapdev:parallax: Difference between revisions
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== mapinfo.lua == | == mapinfo.lua == | ||
The relevant sections of the [[Mapdev:mapinfo.lua|mapinfo.lua]] | The relevant sections of the [[Mapdev:mapinfo.lua|mapinfo.lua]] | ||
<pre> | |||
local mapinfo = { | local mapinfo = { | ||
... | ... | ||
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}, | }, | ||
... | ... | ||
}</pre> | }</pre> | ||
== Image File== | == Image File== | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
Latest revision as of 16:37, 18 December 2018
Parallax Texture
modifies the diffuse, normal, and specular TEXTURE COORDINATES before sampling is done
FIXME: description as to why you want to use Parallax textures.
| FIXME: needs image file | FIXME: needs image file |
| Without Parallax Map | With Parallax Map |
|---|
Specification
mapinfo.lua
The relevant sections of the mapinfo.lua
local mapinfo = {
...
resources = {
...
parallaxHeightTex = "parallax.png",
...
},
...
}
Image File
| File Location | ./maps/ |
|---|---|
| File Format | PNG, TGA |
| Colour Depth | 8bpp |
| Channels | RGBA |
| Resolution | Any, recommended powers of two, will be stretched over the terrain. Should be the same size as the Mapdev:specular image |
FIXME: needs cleaning.
height, scale, and bias parameters are packed as follows to produce a texel offset-factor f h = (parallaxHeightTex.r * 65280 + parallaxHeightTex.g * 256) / 65536 s = (parallaxHeightTex.b) b = (parallaxHeightTex.a - 0.5) f = h * s + b