Mapdev:normal: Difference between revisions

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m →Image File: used image template styling
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}</pre></code>
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== Image File==
== Image File==
* Location: ./maps/
{| class="wikitable" width="100%"
* 8bpp RGB, any resolution(will be stretched over the terrain).
! width="15%" | File Location
| ./maps/
|-
! File Format
| PNG, TGA
|-
! Colour Depth
| 8bpp
|-
! Channels
| RGB
|-
! Resolution
| Any, recommended powers of two, will be stretched over the terrain.
|}


[[Category:Development]]
[[Category:Development]]
[[Category:Mapdev]]
[[Category:Mapdev]]

Revision as of 14:40, 6 January 2013

Normal Texture

FIXME: description as to why you want to use normal textures.

Caution
Requires clients to have GLSL-spec hardware
Example
FIXME: needs image file FIXME: needs image file
Without Normal Map With Normal Map

Specification

mapinfo.lua

The relevant sections of the mapinfo.lua

local mapinfo = {
   ...
   resources = {
      ...
      detailNormalTex = "normal.png",
      ...
   },
   ...
}

Image File

File Location ./maps/
File Format PNG, TGA
Colour Depth 8bpp
Channels RGB
Resolution Any, recommended powers of two, will be stretched over the terrain.