Mapdev:grass: Difference between revisions

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m cleaned a little.
m updated to use image spec table.
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! Example Grass Disribution
! Example Grass Disribution
! In Game Result
! In Game Result
|-
| colspan="2" | ''This example represents the blue channel of the feature map.''
|}
|}


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== Distribution Image ==
== Distribution Image ==
Formerly [[Mapdev:features|Feature]] Map. Grass distribution is defined by blue pixels, the more blue the pixel is (the closer to blue 255 it is), the thicker grass will be at that location.  
Formerly [[Mapdev:features|Feature]] Map. Grass distribution is defined by blue pixels, the more blue the pixel is (the closer to blue 255 it is), the thicker grass will be at that location.  
* The distribution map is an intermediary file compiled into the SMF/SMT files using [[MapConv]] or [[MapConvNG]].
{| class="wikitable" width="100%"
* 8 bpp RGB
! width="15%" | File Location
| The distribution map is an intermediary file compiled into the SMF/SMT files using [[MapConv]] or [[MapConvNG]].
|-
! File Format
| Any that Mapconv programs support
|-
! Colour Depth
| 8bpp
|-
! Channels
| RGB
|-
! Resolution
| <center>
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
!Spring Map Size<sup>*</sup>
!Spring Map Size<sup>*</sup>
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|-
|-
| style="text-align: left;font-style:italic" colspan=2 | &#42; must be multiples of 2
| style="text-align: left;font-style:italic" colspan=2 | &#42; must be multiples of 2
|}</center>
|}
|}


== Shading Image ==
== Shading Image ==
* File location: ./maps
* 8 bpp RGB, any resolution, will be stretched over the whole terrain
* If a shading image is not present, the minimap will be used in its place.
* If a shading image is not present, the minimap will be used in its place.
{| class="wikitable" width="100%"
! width="15%" | File Location
| ./maps/
|-
! File Format
| PNG, TGA
|-
! Colour Depth
| 8bpp
|-
! Channels
| RGB
|-
! Resolution
| Any, recommended powers of two, will be stretched over the terrain.
|}
<center>
<center>
{| class="wikitable"
{| class="wikitable"
|
| {{FIXME}} || {{FIXME}}
|
|-
|-
! Example
! Example !! Result
! Result
|}</center>
 
== Blade Texture ==
{{FIXME}} need more info.
{| class="wikitable" width="100%"
! width="15%" | File Location
| ./maps/
|-
! File Format
| PNG, TGA
|-
! Colour Depth
| 8bpp
|-
! Channels
| RGB
|-
! Resolution
| {{FIXME}}
|}
|}
</center>


== Blade Texture ==
Need more info
* File location: ./maps
* 8 bpp RGB
<center>
<center>
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|
| {{FIXME}} || {{FIXME}}
|
|-
|-
! Example
! Example !! Result
! Result
|}</center>
|}
</center>


= Forum Discussions =
= Forum Discussions =

Revision as of 01:06, 7 January 2013

Grass

Grass is entirely optional, but can be customized via map parameters and adds a nice touch to your map.

Example Grass Disribution In Game Result

Specification

mapinfo.lua

local mapinfo = {
   ...
   resources = {
      ...
      grassBladeTex = "",
      grassShadingTex = "",
      ...
   },
   ...
   grass = {
      bladeWaveScale = 1.0,
      bladeWidth = 0.32,
      bladeHeight = 4.0,
      bladeAngle = 1.57,
      bladeColor = {0.59, 0.81, 0.57},
   },
   ...
}

Blade Wave Scale

Blade Height

Blade Angle

Blade Color

does nothing when blade texture is set.

Distribution Image

Formerly Feature Map. Grass distribution is defined by blue pixels, the more blue the pixel is (the closer to blue 255 it is), the thicker grass will be at that location.

File Location The distribution map is an intermediary file compiled into the SMF/SMT files using MapConv or MapConvNG.
File Format Any that Mapconv programs support
Colour Depth 8bpp
Channels RGB
Resolution
Spring Map Size* pixels = Spring Map Size * 64
2 128
4 256
6 284
... ...
32 2048
* must be multiples of 2

Shading Image

  • If a shading image is not present, the minimap will be used in its place.
File Location ./maps/
File Format PNG, TGA
Colour Depth 8bpp
Channels RGB
Resolution Any, recommended powers of two, will be stretched over the terrain.
FIXME: FIXME:
Example Result

Blade Texture

FIXME: need more info.

File Location ./maps/
File Format PNG, TGA
Colour Depth 8bpp
Channels RGB
Resolution FIXME:
FIXME: FIXME:
Example Result

Forum Discussions