Mapdev:features: Difference between revisions

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m →Feature Map: added grass map to feature map page.
m →Specification: center'd the table.
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=== Specification ===
=== Specification ===
* 8 bit RGB
* 8 bit RGB
<center>
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Spring Map Size<sup>*</sup>
! Spring Map Size<sup>*</sup>
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|-
|-
| style="text-align: left;font-style:italic" colspan=2 | &#42; must be multiples of 2
| style="text-align: left;font-style:italic" colspan=2 | &#42; must be multiples of 2
|}
|}</center>


[[Category:Mapdev]]
[[Category:Mapdev]]
[[Category:Development]]
[[Category:Development]]

Revision as of 05:53, 27 December 2012

Features

Map features are the bits and bobs that give maps more bling, such as rocks, trees, etc.

Example

Specification

Feature List

All features on a map are listed in the set.lua

Feature

The features themselves are complex enough to warrant their own set of pages.

Additional Information

Spring_Features_1.0

FeaturePlacer

History

Feature Map

Feature maps are a single RGB image where features such as grass, geothermal vents and trees, as well as structures, etc were "placed" using pixels on the image. This method was extremely imprecise and involved recompiling the map many times in order to simply move a tree from one location to another. They are still used for the purpose of placing grass

Example Feature Map Ingame Result

Specification

  • 8 bit RGB
Spring Map Size* pixels = Spring Map Size * 64
2 128
4 256
6 384
... ...
32 2048
* must be multiples of 2