Mapdev:Tutorial Intermediate: Difference between revisions
m →What you will need: added some items. |
|||
| Line 6: | Line 6: | ||
* [http://www.7-zip.org/ 7zip] | * [http://www.7-zip.org/ 7zip] | ||
* [[MapConvNG]] | * [[MapConvNG]] | ||
* | * A copy of the map we used in the first tutorial | ||
* This archive which contains a couple of things you will need.(features) | |||
There are a multitude of other tools you can use to make maps, however for the purposes of this beginners tutorial, these are the only ones you will need. Check the [[Mapdev:Main#Tools|tools]] section for more information. | There are a multitude of other tools you can use to make maps, however for the purposes of this beginners tutorial, these are the only ones you will need. Check the [[Mapdev:Main#Tools|tools]] section for more information. | ||
Revision as of 04:41, 17 December 2012
Beginners Tutorial Stage 2
This beginners tutorial is aimed at getting you from nothing, to something simple, from which you can then extend by looking through the more detailed technical documentation.
What you will need
- An image editor, such as GIMP or Adobe Photoshop, etc
- 7zip
- MapConvNG
- A copy of the map we used in the first tutorial
- This archive which contains a couple of things you will need.(features)
There are a multitude of other tools you can use to make maps, however for the purposes of this beginners tutorial, these are the only ones you will need. Check the tools section for more information.
Download example
- Here is a link to the map from the first tutorial to continue on with
- Here's a link to this finished tutorial
Map Features
only describe placement of features, not how to make features.
Detail Splatting
this one will be hard to explain, also needs specular map i believe to work.
Lighting
could be fun to explain
Review
Finalizing
continue to this page to compile and archive your map for play
I want more
This concludes the Beginners tutorial, there are loads more things you can do with maps so have a look through the documentation and think out of the box (show pictures of novel concepts, like bridges, scripted terrain, map borders etc.