Mapdev:Howto skybox: Difference between revisions
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{|border="0" cellpadding="4" cellspacing="10" width="100%" | {|border="0" cellpadding="4" cellspacing="10" width="100%" | ||
|width="50%" valign="top" style="background: #999999; border: 1px #aaa solid;"| | |width="50%" valign="top" style="background: #999999; border: 1px #aaa solid;"| | ||
-I am working on this... do not edit it please. -Smoth | '''-I am working on this... do not edit it please. -Smoth''' | ||
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==Skybox Information == | ==Skybox Information == | ||
This is going to contain notes about the creation of skyboxes aka cubemaps. | This is going to contain notes about the creation of skyboxes aka cubemaps. | ||
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[[Image:Sky1.gif|center|see how each side of the cube is it's own image]] | [[Image:Sky1.gif|center|see how each side of the cube is it's own image]] | ||
Here an image is being applied to the cubemap. See how each side of the cube is an image? | Here an image is being applied to the cubemap. See how each side of the cube is an image? | ||
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==Skybox creation == | ==Skybox creation == | ||
==Skybox notes == | ==Skybox notes == | ||
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Do not do these: | Do not do these: | ||
sizes that are not to the power of two... | sizes that are not to the power of two... | ||
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The reason: in my first release I used a series of 6 1000X1000 images and the ati video cards were having horrid fps. So avoid it by using 512X512. | The reason: in my first release I used a series of 6 1000X1000 images and the ati video cards were having horrid fps. So avoid it by using 512X512. | ||
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