Mapdev:Howto skybox: Difference between revisions
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-I am working on this... do not edit it please. -Smoth | -I am working on this... do not edit it please. -Smoth | ||
This is going to contain notes about the creation of skyboxes aka cubemaps. | This is going to contain notes about the creation of skyboxes aka cubemaps. | ||
Skyboxes are created with a series of 6 separate images which form what we call a cube map. Below is an example of the skybox images that I created for a map. | Skyboxes are created with a series of 6 separate images which form what we call a cube map. Below is an example of the skybox images that I created for a map. | ||
[[Image:Skyboxsimple.gif|center|this is what we call a cube cross]] | |||
Despite what you will see on many sites you do not need a cube cross for the creation of your skybox. You will be using six individual images. Each image represents a different face on an imaginary cube. Each face is applied to the cube that surrounds the map. | |||
[[Image: | [[Image:Sky1.gif]] | ||
Here an image is being applied to the cubemap. See how each face is an image. | |||
Revision as of 08:04, 25 April 2007
Skybox creation
Skybox notes
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Do not do these: sizes that are not to the power of two... 'i.e. use sizes like, 64x64,128X128,256X256 or 512X512' The reason: in my first release I used a series of 6 1000X1000 images and the ati video cards were having horrid fps. So avoid it by using 512X512. |

