Map reviews: Difference between revisions

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===Looks===
===Looks===
That map looks (don't be fooled by the minimap!) really good. The central island is especialy nice; the texture used is perfect. It is slightly stylized (like TA maps) not a real world... The metal round the edge actully looks pretty damn good too, as you don't notice the sea join at all. It gives it the feel of being on an island, without being on one. Other maps that come to the edge look bad because it seems abrupt. This avoids that problem because it's meant to be.
That map looks (don't be fooled by the minimap!) really good. The central island is especially nice; the texture used is perfect. It is slightly stylized (like TA maps) not a real world... The metal around the edge actually looks pretty damn good too, as you don't notice the sea join at all. It gives it the feel of being on an island, without being on one. Other maps that come to the edge look bad because it seems abrupt. This avoids that problem because it's meant to be.
One gripe that stops this from getting 9/10. There are ramps, and they are necessary, but they spoil the look. However it's still is very good.
One gripe that stops this from getting 9/10: there are ramps, and they are necessary, but they spoil the look. However it's still is very good.


8/10
8/10
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===Playability===  
===Playability===  
The start positions are wrong. This is annoying. Also everyone will need to make them the same to play.
The start positions are wrong. This is annoying. Also everyone will need to make them the same to play.
However it clearly has lots of potential for a good game once started. All the players would have to fight around and destroy there neighbours on land, and use air and sea to get the others, which could lead to all sorts of cool suprise attacks and so forth. And the island in the middle is a good place to get, with extra metal and the fact ud get great radar coverage.
However it clearly has lots of potential for a good game once started. All the players would have to fight around and destroy there neighbours on land, and use air and sea to get the others, which could lead to all sorts of cool suprise attacks and so forth. The island in the middle, containing extra metal and great radar coverage, is a good place to get.
Only one real problem: there is not much room for a base around the outside. If you started there, you'd be at a dissadvantage.
Only one real problem: there is not much room for a base around the outside. If you started there, you'd be at a disadvantage.


7/10
7/10


Want the map?? Get It here: http://www.fileuniverse.com/?page=showitem&ID=1032
Want the map? Get It here: [http://www.fileuniverse.com/?page=showitem&ID=1032 ]


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=== Looks ===
=== Looks ===
The map looks at first sight... pretty good. The texture is maybe a little repetitive, but it's different. The ambiance is good (i.e. sky effects and lighting). In Normal mode it all looks fine! Just nothing special...
The map looks, at first sight, pretty good. The texture is maybe a little repetitive, but it's different. The ambiance is good (i.e. sky effects and lighting). In "normal mode" it all looks fine! Just nothing special...


However... The metal map is like somthing out of a funky light show. It's just green dots on the ground! They obviously meant to represent metal patches... but the time was not taken to add then onto the surface map... If they would have, I would forgive them but as they are... well they do look a bit off.
However... The metal map is like somthing out of a funky light show. It's just green dots on the ground! They obviously meant to represent metal patches, but the time was not taken to add then onto the surface map. If they would have, I would forgive them but as they are--well they do look a bit off.


7/10
7/10


=== Playability ===
=== Playability ===
Here it scores above average... Its a simple concept, everything works well (as you'd hope in a version 2...) No problems... except how easy it is to defend... Should 2 popup turrets and 4 imolators realy be able to take down 100 mavericks?? Not really... however the terrain does give that sort of gr8 advantage to the defender... but a good attacker will be able to work around this!
Here it scores above average... It's a simple concept, everything works well (as you'd hope in a second version...) No problems, except how easy it is to defend... Should 2 popup turrets and 4 imolators really be able to take down 100 mavericks? Not really... However the terrain does give that sort of great advantage to the defender; but a good attacker will be able to work around this!


It's biggest problem here is just size... It's tiny really. Had it been a little bigger I'd have said 8/10, but it's dropped to 6/10.
Its biggest problem here is just size... It's tiny really. Had it been a little bigger I'd have said 8/10, but it has dropped to 6/10.


Want the map?? Get It here:
Want the map? Get It here:
http://www.fileuniverse.com/?page=showitem&ID=1011
http://www.fileuniverse.com/?page=showitem&ID=1011


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Revision as of 07:49, 23 June 2005

Anybody please feel free to add reviews to this section, or add to existing ones - latest reviews first.

If you don't understand how to edit this PM aGorm!



Bionica v3.1 (FINAL)

by aGorm

Looks

That map looks (don't be fooled by the minimap!) really good. The central island is especially nice; the texture used is perfect. It is slightly stylized (like TA maps) not a real world... The metal around the edge actually looks pretty damn good too, as you don't notice the sea join at all. It gives it the feel of being on an island, without being on one. Other maps that come to the edge look bad because it seems abrupt. This avoids that problem because it's meant to be. One gripe that stops this from getting 9/10: there are ramps, and they are necessary, but they spoil the look. However it's still is very good.

8/10

Playability

The start positions are wrong. This is annoying. Also everyone will need to make them the same to play. However it clearly has lots of potential for a good game once started. All the players would have to fight around and destroy there neighbours on land, and use air and sea to get the others, which could lead to all sorts of cool suprise attacks and so forth. The island in the middle, containing extra metal and great radar coverage, is a good place to get. Only one real problem: there is not much room for a base around the outside. If you started there, you'd be at a disadvantage.

7/10

Want the map? Get It here: [1]


Lava Highground 2 - v1.0

by aGorm

Looks

The map looks, at first sight, pretty good. The texture is maybe a little repetitive, but it's different. The ambiance is good (i.e. sky effects and lighting). In "normal mode" it all looks fine! Just nothing special...

However... The metal map is like somthing out of a funky light show. It's just green dots on the ground! They obviously meant to represent metal patches, but the time was not taken to add then onto the surface map. If they would have, I would forgive them but as they are--well they do look a bit off.

7/10

Playability

Here it scores above average... It's a simple concept, everything works well (as you'd hope in a second version...) No problems, except how easy it is to defend... Should 2 popup turrets and 4 imolators really be able to take down 100 mavericks? Not really... However the terrain does give that sort of great advantage to the defender; but a good attacker will be able to work around this!

Its biggest problem here is just size... It's tiny really. Had it been a little bigger I'd have said 8/10, but it has dropped to 6/10.

Want the map? Get It here: http://www.fileuniverse.com/?page=showitem&ID=1011