Map development: Difference between revisions

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Their few tutorials will make your life as mapper a lot better. You can also use the SpringMapEdit tool to edit existing map or make new ones.
Their few tutorials will make your life as mapper a lot better. You can also use the SpringMapEdit tool to edit existing map or make new ones.


=Map making: SM3 (Experimental)=
SM3 (Spring Mapformat 3) is getting allong nicely and maps using this format can be made. The following is documented so far.
*[[SM3_Map_Format|jcnossen's brief description on how this mapformat works.]]
*[[SM3_FAQ|The first FAQ for the new mapformat.]]


'''''NOTE:''''' SM3 format is broken at the moment, do not use it. It only renders at all if sm3 shaders are disabled in springsettings, and even then with very low fps. Software rendering is corrupted on nvidia cards, but not on ati.
=Skyboxes=
*[[Skyboxcreation|Notes about skyboxes]] notes on a prerendered sky box or cube map.


= Full Guides For Map Making =
= Full Guides For Map Making =
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Features. Stones, rocks, trees, for your map can be found in [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4047 This thread]<br>
Features. Stones, rocks, trees, for your map can be found in [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4047 This thread]<br>
=Skyboxes=
*[[Skyboxcreation|Notes about skyboxes]] notes on a prerendered sky box or cube map.


= Tools =
= Tools =
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*[http://www.springfiles.com/show_file.php?id=1679 Starting position creator]:  Or you can always find out the hard way which x/y coordinates are good by starting spring and having a look at the mouse cursor coordinates.
*[http://www.springfiles.com/show_file.php?id=1679 Starting position creator]:  Or you can always find out the hard way which x/y coordinates are good by starting spring and having a look at the mouse cursor coordinates.


= Mappers Clan =
[[Map Making Guild]]: That weird fish aGorm set up a clan for poor mappers that can't get into a clan on there gaming merit... (Mainly for himself therefor...)


= Reference and FAQs =
= Reference and FAQs =
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----
----
Make sure that your map's ideas and game-play is sound before you release it for good. Do a lot of beta testing and learn about good level design! You can learn about what makes a good map by playing on good maps, so play often and map well. -url00
Make sure that your map's ideas and game-play is sound before you release it for good. Do a lot of beta testing and learn about good level design! You can learn about what makes a good map by playing on good maps, so play often and map well. -url00
----
 
 
=Map making: SM3 (Experimental)=
 
SM3 (Spring Mapformat 3) is getting allong nicely and maps using this format can be made. The following is documented so far.
 
*[[SM3_Map_Format|jcnossen's brief description on how this mapformat works.]]
*[[SM3_FAQ|The first FAQ for the new mapformat.]]
 
'''''NOTE:''''' SM3 format is broken at the moment, do not use it. It only renders at all if sm3 shaders are disabled in springsettings, and even then with very low fps. Software rendering is corrupted on nvidia cards, but not on ati.
 
= Mappers Clan =
[[Map Making Guild]]: That weird fish aGorm set up a clan for poor mappers that can't get into a clan on there gaming merit... (Mainly for himself therefor...)
 


[[Category:Map development]]
[[Category:Map development]]

Revision as of 22:37, 17 November 2009

Development < Map development

Map making: SM2

Maps, are a complex mixture of heightmaps and textures. Fortunately, there are several people who share their knowledge with us. Their few tutorials will make your life as mapper a lot better. You can also use the SpringMapEdit tool to edit existing map or make new ones.


Full Guides For Map Making

Specific Guides

Features. Stones, rocks, trees, for your map can be found in This thread

Skyboxes

Tools


Reference and FAQs


TIPS:

A useful tip, on almost every map in a 1v1 you will start opposite your opponent unless you choose your position. this is because random order simply randomly distributes players at the default start points which in almost every map are opposite each other. One exception that I know of is flooded desert where you both start on the left hand island.


Make sure that your map's ideas and game-play is sound before you release it for good. Do a lot of beta testing and learn about good level design! You can learn about what makes a good map by playing on good maps, so play often and map well. -url00


Map making: SM3 (Experimental)

SM3 (Spring Mapformat 3) is getting allong nicely and maps using this format can be made. The following is documented so far.

NOTE: SM3 format is broken at the moment, do not use it. It only renders at all if sm3 shaders are disabled in springsettings, and even then with very low fps. Software rendering is corrupted on nvidia cards, but not on ati.

Mappers Clan

Map Making Guild: That weird fish aGorm set up a clan for poor mappers that can't get into a clan on there gaming merit... (Mainly for himself therefor...)