Map development: Difference between revisions

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*[http://springrts.com/phpbb/viewtopic.php?f=13&t=16341 Frostregen's SpringMapEdit]. 3D editing, Compiles and import SM2 directly. Beginner friendly but still powerful.
*[http://springrts.com/phpbb/viewtopic.php?f=13&t=16341 Frostregen's SpringMapEdit]. 3D editing, Compiles and import SM2 directly. Beginner friendly but still powerful.
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 Maelstrom's SMD Generator]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 Maelstrom's SMD Generator]
*[http://www.fileuniverse.com/?p=show&a=it&id=1507 Mother's Mapconv]
*[http://www.springfiles.com/show_file.php?id=1745 Mother's Mapconv] Map converter program, a few tweaks added by Beherith.
*[http://user.supradigital.org/jcnossen/FeaturePlacer.zip Jnossen's SM3 feature placer]
*[http://user.supradigital.org/jcnossen/FeaturePlacer.zip Jnossen's SM3 feature placer]
*[[Maps:Map Designer]] Hugh's 3D map designer.  Splatting, heightmap editing, splat painting, SM3
*[[Maps:Map Designer]] Hugh's 3D map designer.  Splatting, heightmap editing, splat painting, SM3
*[http://modinfo.unknown-files.net/coord/mapcoords.php Online starting position creator(dead link)]: You can always find out which x/y coordinates are good while starting spring and having a look at the mouse cursor coordinates.
*[http://www.springfiles.com/show_file.php?id=1679 Starting position creator]: Or you can always find out the hard way which x/y coordinates are good by starting spring and having a look at the mouse cursor coordinates.


= Mappers Clan =
= Mappers Clan =

Revision as of 11:31, 21 September 2009

Development < Map development

Map making: SM2

Maps, are a complex mixture of heightmaps and textures. Fortunately, there are several people who share their knowledge with us. Their few tutorials will make your life as mapper a lot better. You can also use the SpringMapEdit tool to edit existing map or make new ones.

Map making: SM3 (Experimental)

SM3 (Spring Mapformat 3) is getting allong nicely and maps using this format can be made. The following is documented so far.

NOTE: SM3 format is broken at the moment, do not use it. It only renders at all if sm3 shaders are disabled in springsettings, and even then with very low fps. Software rendering is corrupted on nvidia cards, but not on ati.

Skyboxes

Full Guides For Map Making

Specific Guides

Features. Stones, rocks, trees, for your map can be found in This thread

Tools

Mappers Clan

Map Making Guild: That weird fish aGorm set up a clan for poor mappers that can't get into a clan on there gaming merit... (Mainly for himself therefor...)

Reference and FAQs


TIPS:

A useful tip, on almost every map in a 1v1 you will start opposite your opponent unless you choose your position. this is because random order simply randomly distributes players at the default start points which in almost every map are opposite each other. One exception that I know of is flooded desert where you both start on the left hand island.


Make sure that your map's ideas and game-play is sound before you release it for good. Do a lot of beta testing and learn about good level design! You can learn about what makes a good map by playing on good maps, so play often and map well. -url00