About s3o: Difference between revisions
From Spring
Jump to navigationJump to search
No edit summary |
|||
| Line 2: | Line 2: | ||
Format used by the Spring Engine | Format used by the Spring Engine | ||
==Tool used== | |||
*[[Upspring]] | |||
==Tutorials== | |||
* [[Basic s3o unit making guide]] (using UpSpring) | |||
* [[s3o using blender]] (not using UpSpring) | |||
* [[Trouble-shooting s3o units]] | |||
==S3o Textures== | ==S3o Textures== | ||
S3o has several render settings, the most commonly used setting is "Full" | S3o has several render settings, the most commonly used setting is "Full" | ||
| Line 24: | Line 33: | ||
===Texture 2 color=== | ===Texture 2 color=== | ||
* -=Needs info=- | * -=Needs info=- | ||
Revision as of 05:24, 12 February 2012
-= Needs more info =-
Format used by the Spring Engine
Tool used
Tutorials
- Basic s3o unit making guide (using UpSpring)
- s3o using blender (not using UpSpring)
- Trouble-shooting s3o units
S3o Textures
S3o has several render settings, the most commonly used setting is "Full"
Full
- Texture 1
- RGB channels - are color information
- Alpha channel - used for the Team color.
- Texture 2
- Red Channel - Glow Map
- Green Channel - Reflective and Specular map
- Blue Channel - Unused
- Alpha Channel - 1 bit Transparency
Basic
- Texture 1
- RGB channels - are color information
- Alpha channel - used for the Team color.
- Texture 1
- Ignored
Texture 1 color
- -=Needs info=-
Texture 2 color
- -=Needs info=-