Map Making Guild: Difference between revisions

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Tim Blokdijk?? Is that you :)
Tim Blokdijk?? Is that you :)
It's me :-)
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<big>'''aGorms Ultimate Map Making Guild:'''</big>
<big>'''aGorms Ultimate Map Making Guild:'''</big>

Revision as of 09:57, 19 October 2005

This is Just a holding for my new guild, please dont fuk with it. I will add links and stuff latter, just let me finsh it befor peopel go hacking around changing things, or honestly I wont ever finsh it. Thanks.

Yhea.. Right,.. ;-) - TB

Tim Blokdijk?? Is that you :)

It's me :-)


aGorms Ultimate Map Making Guild:


Stage One – Pre-Preparation

So you want to make a map? Want to give something back? Good! However there are several things you’re going to have to make sure you know before you start. And that’s what this section is about.

Have you the Time?

Believe me when I say, making a map will take a lot of your time. Hours. Days. Some take weeks to finish. So make sure you want to commit yourself to it first (this isn’t a StarCraft style, make a map in 5 minuets sort of situation)

Have you the Hardware?

Making a map unfortunately requires a computer better than that need to actually play spring. Sounds daft? You’re dealing with very large images, which take up a lot of ram. Seeing as Windows needs 512 just to run, you’ll need at least a gig if you want any joy. Also you’ll need a half decent processor, or compiling will take forever. Some people will disagree, but honestly, at least a 2 GHz and a gig of ram would be useful.

Have you the Software?

First off, you will need Several Different pieces of software.

Mapconv:

There are actually two versions; however, I will strongly recommend that you use Mothers Mapconv program. All the advice given below will assume you will be using it. And whilst the vast majority of this will be relevant for the original one, there are a few vital differences in what does what etc…

Art Program:

You will need an art program. Paint will not be sufficient. You can use whatever you are comfortable with, but this guild is written with Photoshop in mind. However many of the options are the same, they all do the same thing in the end. Suggestions of programs to use:

Photoshop Paint shop Pro GIMP

The following are not required, but are useful, or needed for more advanced maps.

Terrain Generators:

Terragen / TerrTexGen – both of these programs take a height map, and create a realistic render of terrain based of it, using values you input.

3D software:

There are HUNDREDS of different 3D packages out there, any one of them can be used to make a feature for you map, however you’ll only be able to finish the model off in ONE program, named 3DO Builder. In this program you can create the final file that spring can read.

Beverages:

Making a map sucks you in; I suggest you keep water handy at all times, along with a light snack.