MapConvNG: Difference between revisions
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looked up the options to mapconvng and added them here nicely formatted. |
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https://github.com/tizbac/SpringMapConvNG | https://github.com/tizbac/SpringMapConvNG | ||
== What the help output should look like == | |||
<code><pre> | |||
Usage: | |||
springMapConvNG [options…] -t <texturemap> -o <output filename> | |||
General Options: | |||
-h help | |||
-o <string> output file name | |||
Map Options: | |||
-features <string> features file | |||
-minimap <string> minimap image | |||
-maxh <float> white height value | |||
-minh <float> black height value | |||
-noclamp Disables height map clamping, explained below. | |||
-smooth Smooth | |||
Texture Map Inputs: | |||
-h <string> height map | |||
-m <string> metal map | |||
-t <string> texture map | |||
-v <string> vegetation map | |||
-z <string> type map | |||
Compilation Options: | |||
-ct <integer> compression type 1,2,3 or 4 explained below. | |||
-ccount <integer> compare_tilecount | |||
-th <float> compression level | |||
Feature file: | |||
Each line is a feature instance and has the fields in the following order [tdfname] [xpos] [ypos] [zpos] [rotation yaxis] , please do not leave whitespaces at the end or it will give errors. | |||
If you specify less than -490000 as ypos , it will calculate ypos depending on terrain height | |||
noclamp: | |||
disables heightmap clamping to max-min values , you should avoid using that , cause you lose precision, if you want less high landscape use maxh and minh | |||
Compression Type: | |||
1: No compression | |||
2: Fast compression , compare tile with last -ccount tiles , take first which difference is below -th | |||
3: Insane Compression: compare each tile with whole map , it is very SLOW, not recomended | |||
4: High quality Fast compression: Slightly slower than 2 , it searchs for less different tile in last -ccount tiles | |||
</pre></code> | |||
[[Category:Map_tools]] | [[Category:Map_tools]] | ||
Revision as of 07:56, 19 May 2012
MapConvNG is a complete rewrite of MapConv to work flawlessly on linux and on windows (But it doesn't yet). It also contains smfdecompiler.
Download
- Win32
- Win64
- debian package
- Ubuntu ppa
- Forum Thread: http://springrts.com/phpbb/viewtopic.php?f=13&t=26669
Sources
git clone git://github.com/tizbac/SpringMapConvNG.git
https://github.com/tizbac/SpringMapConvNG
What the help output should look like
Usage:
springMapConvNG [options…] -t <texturemap> -o <output filename>
General Options:
-h help
-o <string> output file name
Map Options:
-features <string> features file
-minimap <string> minimap image
-maxh <float> white height value
-minh <float> black height value
-noclamp Disables height map clamping, explained below.
-smooth Smooth
Texture Map Inputs:
-h <string> height map
-m <string> metal map
-t <string> texture map
-v <string> vegetation map
-z <string> type map
Compilation Options:
-ct <integer> compression type 1,2,3 or 4 explained below.
-ccount <integer> compare_tilecount
-th <float> compression level
Feature file:
Each line is a feature instance and has the fields in the following order [tdfname] [xpos] [ypos] [zpos] [rotation yaxis] , please do not leave whitespaces at the end or it will give errors.
If you specify less than -490000 as ypos , it will calculate ypos depending on terrain height
noclamp:
disables heightmap clamping to max-min values , you should avoid using that , cause you lose precision, if you want less high landscape use maxh and minh
Compression Type:
1: No compression
2: Fast compression , compare tile with last -ccount tiles , take first which difference is below -th
3: Insane Compression: compare each tile with whole map , it is very SLOW, not recomended
4: High quality Fast compression: Slightly slower than 2 , it searchs for less different tile in last -ccount tiles