MapConvNG: Difference between revisions

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looked up the options to mapconvng and added them here nicely formatted.
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https://github.com/tizbac/SpringMapConvNG
https://github.com/tizbac/SpringMapConvNG


== What the help output should look like ==
<code><pre>
Usage:
springMapConvNG [options…] -t <texturemap> -o <output filename>
General Options:
-h help
-o <string> output file name
Map Options:
-features <string> features file
-minimap <string> minimap image
-maxh <float> white height value
-minh <float> black height value
-noclamp Disables height map clamping, explained below.
-smooth Smooth
Texture Map Inputs:
-h <string> height map
-m <string> metal map
-t <string> texture map
-v <string> vegetation map
-z <string> type map
Compilation Options:
-ct <integer> compression type 1,2,3 or 4 explained below.
-ccount <integer> compare_tilecount
-th <float> compression level
Feature file:
Each line is a feature instance and has the fields in the following order [tdfname] [xpos] [ypos] [zpos] [rotation yaxis] , please do not leave whitespaces at the end or it will give errors.
If you specify less than -490000 as ypos , it will calculate ypos depending on terrain height
noclamp:
disables heightmap clamping to max-min values , you should avoid using that , cause you lose precision, if you want less high landscape use maxh and minh
Compression Type:
1: No compression
2: Fast compression , compare tile with last -ccount tiles , take first which difference is below -th
3: Insane Compression: compare each tile with whole map , it is very SLOW, not recomended
4: High quality Fast compression: Slightly slower than 2 , it searchs for less different tile in last -ccount tiles
</pre></code>
[[Category:Map_tools]]
[[Category:Map_tools]]

Revision as of 07:56, 19 May 2012

MapConvNG is a complete rewrite of MapConv to work flawlessly on linux and on windows (But it doesn't yet). It also contains smfdecompiler.

Download

Sources

git clone git://github.com/tizbac/SpringMapConvNG.git

https://github.com/tizbac/SpringMapConvNG

What the help output should look like

Usage: 

springMapConvNG [options…] -t <texturemap> -o <output filename>

General Options:
-h			help
-o <string>		output file name

Map Options:
-features <string>	features file
-minimap <string>	minimap image
-maxh <float>		white height value
-minh <float>		black height value
-noclamp		Disables height map clamping, explained below.
-smooth			Smooth

Texture Map Inputs:
-h <string>		height map
-m <string>		metal map
-t <string>		texture map
-v <string>		vegetation map
-z <string>		type map

Compilation Options:
-ct <integer>		compression type 1,2,3 or 4 explained below.
-ccount <integer>	compare_tilecount
-th <float>		compression level

Feature file:
Each line is a feature instance and has the fields in the following order [tdfname] [xpos] [ypos] [zpos] [rotation yaxis] , please do not leave whitespaces at the end or it will give errors.
If you specify less than -490000 as ypos , it will calculate ypos depending on terrain height

noclamp:
disables heightmap clamping to max-min values , you should avoid using that , cause you lose precision, if you want less high landscape use maxh and minh

Compression Type:
1: No compression 
2: Fast compression , compare tile with last -ccount tiles , take first which difference is below -th
3: Insane Compression: compare each tile with whole map , it is very SLOW, not recomended
4: High quality Fast compression: Slightly slower than 2 , it searchs for less different tile in last -ccount tiles