About: Difference between revisions
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=About= | =About= | ||
Spring is a project aiming to create a new and versatile RTS Engine. | Spring is a project aiming to create a new and versatile RTS Engine. | ||
= System requirements = | |||
=== Minimum === | |||
* 1 GHz single core CPU | |||
=System requirements= | |||
===Minimum=== | |||
* 1 GHz single core CPU | |||
* 512 MB of RAM | * 512 MB of RAM | ||
* 64 MB Nvidia Geforce 3 graphics card | * 64 MB Nvidia Geforce 3 graphics card | ||
* Roughly 200 MB of hard drive space, depending on how many maps and | * Roughly 200 MB of hard drive space, depending on how many maps and mods you download with the installer. | ||
===Recommended=== | === Recommended === | ||
* 2 GHz single core CPU or better | * 2 GHz single core CPU or better | ||
* 1 GB of RAM or more | * 1 GB of RAM or more | ||
* 256 MB Geforce 6600 Series graphics card or greater | * 256 MB Geforce 6600 Series graphics card or greater | ||
* | * 1 GB of hard drive space to accommodate more maps and mods | ||
For more information on system requirements see [[Requirements]] or for help see [[FAQ | For more information on system requirements see [[Requirements]] or for help see [[FAQ#Requirements]]. | ||
= Features = | |||
* Large battles limited only by the power of your computer; support for up to 5000 units. | |||
* Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes. | |||
* Several camera modes, allowing for anything to be viewed from almost any angle. | |||
* Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine). | |||
* Many different [[Games]], made just for Spring. | |||
* Complex 3rd party AIs, some of which are quite good. | |||
* An extremely powerful GUI, designed to minimize unnecessary micromanagement. | |||
* Frequent additions and bugfixes. | |||
= Documentation = | |||
[[Main_Page|This page]] is an index of all available documentation on this web site. | [[Main_Page|This page]] is an index of all available documentation on this web site. | ||
= | = Currently in Development = | ||
* New scripting engine. | |||
* Many different Maps, Games, and AIs. | |||
* New AI interface, supporting multiple programming languages and other native compilers then MinGW. | |||
= Other plans not on any roadmap = | |||
* Monthly Topic Rotation | |||
Revision as of 06:08, 1 February 2011
About
Spring is a project aiming to create a new and versatile RTS Engine.
System requirements
Minimum
- 1 GHz single core CPU
- 512 MB of RAM
- 64 MB Nvidia Geforce 3 graphics card
- Roughly 200 MB of hard drive space, depending on how many maps and mods you download with the installer.
Recommended
- 2 GHz single core CPU or better
- 1 GB of RAM or more
- 256 MB Geforce 6600 Series graphics card or greater
- 1 GB of hard drive space to accommodate more maps and mods
For more information on system requirements see Requirements or for help see FAQ#Requirements.
Features
- Large battles limited only by the power of your computer; support for up to 5000 units.
- Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
- Several camera modes, allowing for anything to be viewed from almost any angle.
- Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
- Many different Games, made just for Spring.
- Complex 3rd party AIs, some of which are quite good.
- An extremely powerful GUI, designed to minimize unnecessary micromanagement.
- Frequent additions and bugfixes.
Documentation
This page is an index of all available documentation on this web site.
Currently in Development
- New scripting engine.
- Many different Maps, Games, and AIs.
- New AI interface, supporting multiple programming languages and other native compilers then MinGW.
Other plans not on any roadmap
- Monthly Topic Rotation