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Revision as of 09:39, 22 August 2009
About
Spring is a project aiming to create a new and versatile RTS Engine. It features:
- Large battles limited only by the power of your computer; support for up to 10000 units and up to 250 players.
- Hundreds of large and highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective bump mapped water, and custom skyboxes.
- Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
- Many different Games, made just for Spring.
- A full featured lobby client to easily play multiplayer games with hundreds of players just waiting for you at any time. Including automatic game and map downloading, chat, friends list etc
- A lot of third party widgets to improve the gui, the gameplay and the visual.
- Complex 3rd party AIs (Bots) that can work very competently in many cases with multiple Spring engine games and mods.
- A powerful GUI designed to minimize unnecessary micromanagement that is easily extensible via a Lua API.
- Frequent engine additions and bugfixes.
- Several camera modes, allowing for anything to be viewed from almost any angle.
System requirements
Minimum
- 1 GHz single core CPU with SSE-Instructions
- 512 MB of RAM
- 64 MB Nvidia Geforce 3 graphics card
- Roughly 200 MB of hard drive space, depending on how many maps and mods you download with the installer.
Recommended
- 2 GHz single core CPU or better
- 1 GB of RAM or more
- 256 MB Geforce 6600 Series graphics card or greater
- 1 GB of hard drive space to accommodate more maps and mods
For more information on system requirements see http://spring.clan-sy.com/wiki/Requirements or for help see http://spring.clan-sy.com/wiki/FAQ#Requirements.
Documentation
This page is an index of all available documentation on this web site.
Currently in Development
- Features, Tweaks, Performance improvements and bugfixes
- Many different Maps, Games, and AIs.
- New AI interface, supporting multiple programming languages and other native compilers then MinGW.
- New Missions for both single player and multiplayer, as well as a mission editor.
Other plans not on any roadmap
- Monthly Topic Rotation