About: Difference between revisions
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upped sys req. |
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=== Minimum === | === Minimum === | ||
* 1 GHz single core CPU | * 1 GHz single core CPU | ||
* | * 512 MB of RAM | ||
* 64 MB Nvidia Geforce 3 graphics card | * 64 MB Nvidia Geforce 3 graphics card | ||
* Roughly | * Roughly 200 MB of hard drive space, depending on how many maps and mods you download with the installer. | ||
=== Recommended === | === Recommended === | ||
* 2 GHz single core CPU or better | * 2 GHz single core CPU or better | ||
* | * 1 GB of RAM or more | ||
* 256 MB Geforce 6600 Series graphics card or greater | * 256 MB Geforce 6600 Series graphics card or greater | ||
* | * 1 GB of hard drive space to accommodate more maps and mods | ||
For more information on system requirements see http://spring.clan-sy.com/wiki/Requirements or for help see http://spring.clan-sy.com/wiki/FAQ#Requirements. | For more information on system requirements see http://spring.clan-sy.com/wiki/Requirements or for help see http://spring.clan-sy.com/wiki/FAQ#Requirements. | ||
Revision as of 07:58, 31 December 2008
About
Spring is a project aiming to create a new and versatile RTS Engine.
System requirements
Minimum
- 1 GHz single core CPU
- 512 MB of RAM
- 64 MB Nvidia Geforce 3 graphics card
- Roughly 200 MB of hard drive space, depending on how many maps and mods you download with the installer.
Recommended
- 2 GHz single core CPU or better
- 1 GB of RAM or more
- 256 MB Geforce 6600 Series graphics card or greater
- 1 GB of hard drive space to accommodate more maps and mods
For more information on system requirements see http://spring.clan-sy.com/wiki/Requirements or for help see http://spring.clan-sy.com/wiki/FAQ#Requirements.
Features
- Large battles limited only by the power of your computer; support for up to 5000 units.
- Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
- Several camera modes, allowing for anything to be viewed from almost any angle.
- Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
- Many different Games, made just for Spring.
- Complex 3rd party AIs, some of which are quite good.
- An extremely powerful GUI, designed to minimize unnecessary micromanagement.
- Frequent additions and bugfixes.
Documentation
This page is an index of all available documentation on this web site.
Currently in Development
- New scripting engine.
- Many different Maps, Games, and AIs.
- New AI interface, supporting multiple programming languages and other native compilers then MinGW.
Other plans not on any roadmap
- Monthly Topic Rotation