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* An extremely powerful GUI, designed to minimize unnecessary micromanagement. | * An extremely powerful GUI, designed to minimize unnecessary micromanagement. | ||
* Frequent additions and bugfixes. | * Frequent additions and bugfixes. | ||
= Documentation = | |||
[[Main_Page|This page]] is an index of all available documentation on this web site. | |||
= Currently in Development = | = Currently in Development = | ||
Revision as of 02:05, 8 September 2008
About
Spring is a project aiming to create a new and versatile RTS Engine.
System requirements
About 1ghz cpu and a GeForce3 or better graphics card. For larger battles the requirements increase. Some graphics effects require a graphics card which supports ARB_vertex_program/ARB_fragment_program. This is the same as having a graphics card that supports DX9.
Features
- Large battles limited only by the power of your computer; support for up to 5000 units.
- Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
- Several camera modes, allowing for anything to be viewed from almost any angle.
- Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
- Many different Games, made just for Spring.
- Complex 3rd party AIs, some of which are quite good.
- An extremely powerful GUI, designed to minimize unnecessary micromanagement.
- Frequent additions and bugfixes.
Documentation
This page is an index of all available documentation on this web site.
Currently in Development
- New scripting engine.
- Many different Maps, Games, and AIs.
Other plans not on any roadmap
- Monthly Topic Rotation