Lua UnsyncedRead: Difference between revisions
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'''Spring.GetModUICtrl''' | '''Spring.GetModUICtrl''' | ||
( ) -> boolean | ( ) -> boolean | ||
== MyInfo == | |||
'''Spring.GetMyAllyTeamID''' | |||
( ) -> number | |||
'''Spring.GetMyTeamID''' | |||
( ) -> number | |||
'''Spring.GetMyPlayerID''' | |||
( ) -> number | |||
=== Local Player,Team,Ally === | |||
<span class="note">Redundant same as the GetMyXYZ functions!</span> | |||
'''Spring.GetLocalPlayerID''' | |||
( ) -> number playerID | |||
'''Spring.GetLocalTeamID''' | |||
( ) -> number teamID | |||
'''Spring.GetLocalAllyTeamID''' | |||
( ) -> number allyID | |||
== Team/Player Info == | == Team/Player Info == | ||
| Line 39: | Line 57: | ||
'''Spring.GetPlayerTraffic''' | '''Spring.GetPlayerTraffic''' | ||
( number playerID [, number packetID] ) -> number | ( number playerID [, number packetID] ) -> number | ||
== Sound == | == Sound == | ||
| Line 127: | Line 86: | ||
rightside = { [1] = number x, [2] = number y, [3] = number z } | rightside = { [1] = number x, [2] = number y, [3] = number z } | ||
} | } | ||
=== Inview === | === Inview === | ||
| Line 160: | Line 113: | ||
string "ground", { [1] = number x, [2] = number y, [3] = number z } | string "ground", { [1] = number x, [2] = number y, [3] = number z } | ||
== Screen & Window Geometry == | === Screen & Window Geometry === | ||
'''Spring.GetViewGeometry''' | '''Spring.GetViewGeometry''' | ||
( ) -> number viewSizeX, number viewSizeY, number viewPosX, number viewPosY | ( ) -> number viewSizeX, number viewSizeY, number viewPosX, number viewPosY | ||
| Line 168: | Line 121: | ||
( ) -> number screenSizeX, number screenSizeY, number ZERO, number ZERO | ( ) -> number screenSizeX, number screenSizeY, number ZERO, number ZERO | ||
== Minimap == | |||
== Unit == | |||
'''Spring.IsUnitAllied''' | |||
( number unitID ) -> nil | boolean | |||
'''Spring.GetUnitViewPosition''' | |||
( number unitID [, boolean extrapolated ] ) -> nil | boolean | |||
=== Selected Units === | |||
'''Spring.GetSelectedUnits''' | |||
( ) -> { [1] = unitID, ... } | |||
'''Spring.GetSelectedUnitsSorted''' | |||
( ) -> { [number unitDefID] = { [1] = [number unitID], etc...}, ... } | |||
'''Spring.GetSelectedUnitsCounts''' | |||
( ) -> { [number unitDefID] = number count, etc... } | |||
'''Spring.GetSelectedUnitsCount''' | |||
( ) -> number count | |||
'''Spring.IsUnitSelected''' | |||
( number unitID ) -> nil | boolean | |||
== Unit Groups == | |||
'''Spring.GetUnitGroup''' | |||
( number unitID ) -> nil | number | |||
'''Spring.GetGroupList''' | |||
( ) -> nil | { | |||
[number] = number unitCount, | |||
... | |||
} | |||
'''Spring.GetSelectedGroup''' | |||
( ) -> number | |||
'''Spring.GetGroupAIName''' | |||
( number groupID ) -> string aiName | |||
'''Spring.GetGroupAIList''' | |||
( ) -> { | |||
[1] = string aiName, ... | |||
} | |||
'''Spring.GetGroupUnits''' | |||
( number groupID ) -> nil | { | |||
[1] = number unitID, ... | |||
} | |||
'''Spring.GetGroupUnitsSorted''' | |||
( number groupID ) -> nil | { | |||
[number unitDefID] = {number unitID, ...}, ... | |||
} | |||
'''Spring.GetGroupUnitsCounts''' | |||
( number groupID ) -> nil | { | |||
[number unitDefID] = number count, ... | |||
} | |||
'''Spring.GetGroupUnitsCount''' | |||
( number groupID ) -> nil | number count | |||
== UI == | |||
=== GUI Settings === | |||
'''Spring.IsGUIHidden''' | |||
( ) -> nil | boolean | |||
'''Spring.HaveShadows''' | |||
( ) -> nil | boolean | |||
'''Spring.HaveAdvShading''' | |||
( ) -> nil | boolean | |||
'''Spring.GetWaterMode''' | |||
( ) -> nil | number mode, string "mode" | |||
<font color="#55ee99"> mode numbers: | |||
0 - basic | |||
1 - reflective | |||
2 - dynamic | |||
3 - refractive | |||
default - unknown</font> | |||
'''Spring.GetMapDrawMode''' | |||
( ) -> nil | "normal" | "height" | "metal" | "path" | "los" | |||
'''Spring.GetDrawSelectionInfo''' <font color="#55ee99">Returns whether "Selected units" text is displayed.</font> | |||
( ) -> boolean | |||
=== Unit GUI States === | |||
'''Spring.GetUnitLuaDraw''' | |||
( number unitID ) -> nil | boolean | |||
'''Spring.GetUnitNoDraw''' | |||
( number unitID ) -> nil | boolean | |||
'''Spring.GetUnitNoMinimap''' | |||
( number unitID ) -> nil | boolean | |||
'''Spring.GetUnitNoSelect''' | |||
( number unitID ) -> nil | boolean | |||
=== Minimap === | |||
'''Spring.GetMiniMapGeometry''' | '''Spring.GetMiniMapGeometry''' | ||
( ) -> number posX, number posY, number sizeX, number sizeY, | ( ) -> number posX, number posY, number sizeX, number sizeY, | ||
| Line 177: | Line 216: | ||
( number x, number y ) -> nil | boolean | ( number x, number y ) -> nil | boolean | ||
=== (Build-)Menu === | === (Build-)Menu === | ||
| Line 251: | Line 271: | ||
( ) -> nil | boolean | ( ) -> nil | boolean | ||
=== Mouse | === Mouse States === | ||
'''Spring.GetMouseState''' | '''Spring.GetMouseState''' | ||
( ) -> number movedX, number movedY, | ( ) -> number movedX, number movedY, | ||
| Line 297: | Line 317: | ||
( ) -> string | ( ) -> string | ||
== FPS & GetDrawFrame == | |||
'''Spring.GetFPS''' | |||
'''Spring. | |||
( ) -> number | ( ) -> number | ||
'''Spring. | '''Spring.GetDrawFrame''' | ||
( | ( ) -> number low 16bit, number high 16bit | ||
'''Spring. | == Time == | ||
( | '''Spring.GetFrameTimeOffset''' | ||
( ) -> nil | number | |||
'''Spring.GetLastUpdateSeconds''' | |||
'''Spring. | ( ) -> nil | number | ||
( | '''Spring.GetHasLag''' | ||
( ) -> boolean | |||
'''Spring.GetTimer''' | |||
'''Spring. | ( ) -> timer | ||
( | '''Spring.DiffTimers''' | ||
( timer1, timer2 ) -> number seconds | |||
'''Spring. | |||
( | |||
Revision as of 07:10, 18 August 2009
Replay/Spectating
Spring.IsReplay
( ) -> nil | boolean
Spring.GetSpectatingState
( ) -> boolean spectating, boolean fullView, boolean fullSelect
ModUI
Spring.GetModUICtrl
( ) -> boolean
MyInfo
Spring.GetMyAllyTeamID
( ) -> number
Spring.GetMyTeamID
( ) -> number
Spring.GetMyPlayerID
( ) -> number
Local Player,Team,Ally
Redundant same as the GetMyXYZ functions! Spring.GetLocalPlayerID
( ) -> number playerID
Spring.GetLocalTeamID
( ) -> number teamID
Spring.GetLocalAllyTeamID
( ) -> number allyID
Team/Player Info
Spring.GetPlayerRoster
( [number sortType] ) ->
nil | playerTable = {
[1] = {
string name,
number playerID,
number teamID,
number allyTeamID,
boolean spectator,
numebr cpuUsage,
number pingTime
},
etc...
}
Sort codes:
1 = Sort by allies (the default)
2 = Sort by teamID
3 = Sort by playerName
4 = Sort by CPU usage
5 = Sort by ping time
Spring.GetTeamColor
( number teamID ) -> nil | number r, number g, number b, number a
Spring.GetTeamOrigColor
( number teamID ) -> nil | number r, number g, number b, number a
Spring.GetPlayerTraffic
( number playerID [, number packetID] ) -> number
Sound
Spring.GetSoundStreamTime
( ) -> number playedTime, number totalTime
Camera
Spring.GetCameraNames
( ) -> { [camName] = number camNum, ... }
Spring.GetCameraState
( ) -> { "name" = string, "mode" = number camIdx, state1 = number, state2 = number, ... }
See Lua_camState for details about Spring.GetCameraState output.
Spring.GetCameraPosition
( ) -> number x, number y, number z
Spring.GetCameraDirection
( ) -> number forward_x, number forward_y, number forward_z
Spring.GetCameraFOV
( ) -> number fov
Spring.GetCameraVectors
( ) -> vectorTable = {
forward = { [1] = number x, [2] = number y, [3] = number z },
up = { [1] = number x, [2] = number y, [3] = number z },
right = { [1] = number x, [2] = number y, [3] = number z },
top = { [1] = number x, [2] = number y, [3] = number z },
bottom = { [1] = number x, [2] = number y, [3] = number z },
leftside = { [1] = number x, [2] = number y, [3] = number z },
rightside = { [1] = number x, [2] = number y, [3] = number z }
}
Inview
Spring.GetVisibleUnits
( [number teamID = -1 [, number radius = 30 [, boolean Icons ]]] )
-> nil | unitTable = { [1] = number unitID, ... }
Spring.IsAABBInView
( number minX, number minY, number minZ, number maxX, number maxY, number maxZ ) -> nil | boolean
Spring.IsSphereInView
( number x, number y, number z [, number radius ] ) -> nil | boolean
Spring.IsUnitIcon
( number unitID ) -> nil | boolean
Spring.IsUnitInView
( number unitID ) -> nil | boolean
Spring.IsUnitVisible
( number unitID [, number radius [, boolean checkIcons] ] ) -> nil | boolean
Screen Trace
Spring.WorldToScreenCoords
( number x, number y, number z ) -> number x, number y, number z
Spring.TraceScreenRay
( number mouseX, number mouseY [, boolean onlyCoords [, boolean useMinimap] ] )
-> nil |
string "unit", number unitID |
string "feature", number featureID |
string "ground", { [1] = number x, [2] = number y, [3] = number z }
Screen & Window Geometry
Spring.GetViewGeometry
( ) -> number viewSizeX, number viewSizeY, number viewPosX, number viewPosY
Spring.GetWindowGeometry
( ) -> number winSizeX, number winSizeY, number winPosX, number winPosY
Spring.GetScreenGeometry (is missing multiscreen support!)
( ) -> number screenSizeX, number screenSizeY, number ZERO, number ZERO
Unit
Spring.IsUnitAllied
( number unitID ) -> nil | boolean
Spring.GetUnitViewPosition
( number unitID [, boolean extrapolated ] ) -> nil | boolean
Selected Units
Spring.GetSelectedUnits
( ) -> { [1] = unitID, ... }
Spring.GetSelectedUnitsSorted
( ) -> { [number unitDefID] = { [1] = [number unitID], etc...}, ... }
Spring.GetSelectedUnitsCounts
( ) -> { [number unitDefID] = number count, etc... }
Spring.GetSelectedUnitsCount
( ) -> number count
Spring.IsUnitSelected
( number unitID ) -> nil | boolean
Unit Groups
Spring.GetUnitGroup
( number unitID ) -> nil | number
Spring.GetGroupList
( ) -> nil | {
[number] = number unitCount,
...
}
Spring.GetSelectedGroup
( ) -> number
Spring.GetGroupAIName
( number groupID ) -> string aiName
Spring.GetGroupAIList
( ) -> {
[1] = string aiName, ...
}
Spring.GetGroupUnits
( number groupID ) -> nil | {
[1] = number unitID, ...
}
Spring.GetGroupUnitsSorted
( number groupID ) -> nil | {
[number unitDefID] = {number unitID, ...}, ...
}
Spring.GetGroupUnitsCounts
( number groupID ) -> nil | {
[number unitDefID] = number count, ...
}
Spring.GetGroupUnitsCount
( number groupID ) -> nil | number count
UI
GUI Settings
Spring.IsGUIHidden
( ) -> nil | boolean
Spring.HaveShadows
( ) -> nil | boolean
Spring.HaveAdvShading
( ) -> nil | boolean
Spring.GetWaterMode
( ) -> nil | number mode, string "mode"
mode numbers:
0 - basic
1 - reflective
2 - dynamic
3 - refractive
default - unknown
Spring.GetMapDrawMode
( ) -> nil | "normal" | "height" | "metal" | "path" | "los"
Spring.GetDrawSelectionInfo Returns whether "Selected units" text is displayed.
( ) -> boolean
Unit GUI States
Spring.GetUnitLuaDraw
( number unitID ) -> nil | boolean
Spring.GetUnitNoDraw
( number unitID ) -> nil | boolean
Spring.GetUnitNoMinimap
( number unitID ) -> nil | boolean
Spring.GetUnitNoSelect
( number unitID ) -> nil | boolean
Minimap
Spring.GetMiniMapGeometry
( ) -> number posX, number posY, number sizeX, number sizeY, boolean minimized, boolean maximized
Spring.GetMiniMapDualScreen
( ) -> boolean false | string "left" | string "right"
Spring.IsAboveMiniMap
( number x, number y ) -> nil | boolean
(Build-)Menu
Spring.GetActiveCommand
( ) -> nil | number index (, number cmd_id, number cmd_type, string cmd_name)
Spring.GetDefaultCommand
( ) -> nil | number index (, number cmd_id, number cmd_type, string cmd_name)
Spring.GetActiveCmdDescs
( ) -> nil | {
[1] = {
id=number,
type=number,
name=string,
action=string,
tooltip=string,
texture=string,
cursor=string,
hidden=boolean,
disabled=boolean,
showUnique=boolean,
onlyTexture=boolean,
params = { [1] = string, .. }
}, ...
}
Spring.GetActiveCmdDesc
( number index ) -> nil | {
id=number,
type=number,
name=string,
action=string,
tooltip=string,
texture=string,
cursor=string,
hidden=boolean,
disabled=boolean,
showUnique=boolean,
onlyTexture=boolean,
params = { [1] = string, .. }
}
Spring.GetCmdDescIndex
( number cmdID ) -> nil | number index
Spring.GetActivePage
( ) -> nil | number pageNum, number maxPages
Build Facing
Spring.GetBuildFacing
( ) -> nil | number
Spring.GetBuildSpacing
( ) -> nil | number
GatherMode & InvertQueueKey
Spring.GetGatherMode
( ) -> nil | number
Spring.GetInvertQueueKey
( ) -> nil | boolean
Mouse States
Spring.GetMouseState
( ) -> number movedX, number movedY, boolean leftPressed, boolean middlePressed, boolean rightPressed
Spring.GetMouseCursor
( ) -> string name, number scale
Spring.GetMouseStartPosition
( number mouseButton ) -> nil | number pressedX, number pressedY, number camPosX, number camPosY, number camPosZ, number dirX, number dirY, number dirZ
(Hot-)Keys
Spring.GetKeyState
( number key ) -> nil | boolean
Spring.GetModKeyState
( ) -> boolean alt, boolean ctrl, boolean meta, boolean shift
Spring.GetPressedKeys
( ) -> {
[number] = boolean,
...
}
Spring.GetKeyCode
( string keysym ) -> number
Spring.GetKeySymbol
( number key ) -> string "keysym1", string "keysym2"
Spring.GetKeyBindings
( string keyset ) -> nil | { [1] = {string actionCmd, string actionExtra}, ... }
Spring.GetActionHotKeys
( string action ) -> nil | { [1] = string hotKey, ... }
Console
Spring.GetLastMessagePositions
( ) -> nil | {
[1] = { number X, number Y, number Z },
...
}
Spring.GetConsoleBuffer
( [number maxLines] ) -> nil | {
[1] = {
text = string,
priority = number
}, ...
}
Spring.GetCurrentTooltip
( ) -> string
FPS & GetDrawFrame
Spring.GetFPS
( ) -> number
Spring.GetDrawFrame
( ) -> number low 16bit, number high 16bit
Time
Spring.GetFrameTimeOffset
( ) -> nil | number
Spring.GetLastUpdateSeconds
( ) -> nil | number
Spring.GetHasLag
( ) -> boolean
Spring.GetTimer
( ) -> timer
Spring.DiffTimers
( timer1, timer2 ) -> number seconds