Lua UnsyncedCtrl: Difference between revisions
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m →GUI |
75b2 -> 76b1: some syncedCtrl->unsyncedCtrl movements |
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'''Spring.PlaySoundFile''' | '''Spring.PlaySoundFile''' | ||
( string "soundfile" [, number volume [, number x, number y, number z ] ] ) -> nil | boolean | ( string "soundfile" [, number volume [, number x, number y, number z ] ] ) -> nil | boolean | ||
= SendMessage = | |||
'''Spring.SendMessage''' | |||
( string "message" ) -> nil | |||
'''Spring.SendMessageToPlayer''' | |||
( number playerID, string "message" ) -> nil | |||
'''Spring.SendMessageToTeam''' | |||
( number teamID, string "message" ) -> nil | |||
'''Spring.SendMessageToAllyTeam''' | |||
( number allyID, string "message" ) -> nil | |||
'''Spring.SendMessageToSpectators''' | |||
( string "message" ) -> nil | |||
== Unit Selection == | == Unit Selection == | ||
| Line 11: | Line 27: | ||
'''Spring.SelectUnitArray''' | '''Spring.SelectUnitArray''' | ||
( { [1] = unitID1 , [2] = unitID2 , ...} [,boolean append] ) -> nil | ( { [1] = unitID1 , [2] = unitID2 , ...} [,boolean append] ) -> nil | ||
== Unit Control == | |||
'''Spring.SetUnitNoDraw''' | |||
( number unitID, boolean noDraw ) -> nil | |||
'''Spring.SetUnitNoSelect''' | |||
( number unitID, boolean noSelect ) -> nil | |||
'''Spring.SetUnitNoMinimap''' | |||
( number unitID, boolean noMinimap ) -> nil | |||
== GUI == | == GUI == | ||
Revision as of 17:36, 18 January 2008
Pipes
Spring.Echo
( arg1 [, arg2 [, ... ] ] ) -> nil
Spring.PlaySoundFile
( string "soundfile" [, number volume [, number x, number y, number z ] ] ) -> nil | boolean
SendMessage
Spring.SendMessage
( string "message" ) -> nil
Spring.SendMessageToPlayer
( number playerID, string "message" ) -> nil
Spring.SendMessageToTeam
( number teamID, string "message" ) -> nil
Spring.SendMessageToAllyTeam
( number allyID, string "message" ) -> nil
Spring.SendMessageToSpectators
( string "message" ) -> nil
Unit Selection
Spring.SelectUnitMap
( { [unitID] = anything, ...} [,boolean append] ) -> nil
Spring.SelectUnitArray
( { [1] = unitID1 , [2] = unitID2 , ...} [,boolean append] ) -> nil
Unit Control
Spring.SetUnitNoDraw
( number unitID, boolean noDraw ) -> nil
Spring.SetUnitNoSelect
( number unitID, boolean noSelect ) -> nil
Spring.SetUnitNoMinimap
( number unitID, boolean noMinimap ) -> nil
GUI
Spring.DrawUnitCommands
( number unitID ) -> nil
( { [1] = unitID, ... } [, false ] ) -> nil
( { [unitID] = anything, ... }, true ) -> nil
Spring.SetTeamColor
( number teamID, number r, number g, number b ) -> nil
Spring.AssignMouseCursor default hotspot is center!
( string "cmdName", string "iconFileName" [, boolean overwrite [, boolean hotSpotTopLeft] ] ) -> nil | boolean
Spring.ReplaceMouseCursor default hotspot is center!
( string "oldFileName", string "newFileName" [, boolean hotSpotTopLeft] ) -> nil | boolean
Spring.SetCustomCommandDrawData register your custom cmd so it gets visible in the unit cmd queue
( number cmdID,
number cmdIconID | string iconname | nil,
{ number r, number g, number b, number a } [, boolean showArea ] ) -> nil | true
Camera
Spring.SetCameraState
( table camState, number camTime) -> nil | boolean
camState = {
mode = cameraID,
1 = cameraID,
2 = posX,
3 = posY,
4 = posZ,
5 = dirX,
6 = dirY,
7 = dirZ,
... and more (depending on the camera ...
}
Spring.SetCameraTarget
( number x, number y, number z [,number transTime] ) -> nil
World Primitives
outdated! use opengl api instead!
Spring.AddWorldIcon
( number cmdID, number x, number y, number z ) -> nil
Spring.AddWorldText
( string "text", number x, number y, number z ) -> nil
Spring.AddWorldUnit
( number unitDefID, number x, number y, number z, number team, number facing) -> nil