Lua SyncedCtrl: Difference between revisions
New page: = SendMessage = '''SendMessage''' ( string "message" ) -> nil '''SendMessageToPlayer''' ( number playerID, string "message" ) -> nil '''SendMessageToTeam''' ( number teamID, string... |
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= SendMessage = | = SendMessage = | ||
'''SendMessage''' | '''Spring.SendMessage''' | ||
( string "message" ) -> nil | ( string "message" ) -> nil | ||
'''SendMessageToPlayer''' | '''Spring.SendMessageToPlayer''' | ||
( number playerID, string "message" ) -> nil | ( number playerID, string "message" ) -> nil | ||
'''SendMessageToTeam''' | '''Spring.SendMessageToTeam''' | ||
( number teamID, string "message" ) -> nil | ( number teamID, string "message" ) -> nil | ||
'''SendMessageToAllyTeam''' | '''Spring.SendMessageToAllyTeam''' | ||
( number allyID, string "message" ) -> nil | ( number allyID, string "message" ) -> nil | ||
'''SendMessageToSpectators''' | '''Spring.SendMessageToSpectators''' | ||
( string "message" ) -> nil | ( string "message" ) -> nil | ||
= Ressources = | = Ressources = | ||
'''AddTeamResource''' | '''Spring.AddTeamResource''' | ||
( number teamID, string "m" | "e", number amount ) -> nil | ( number teamID, string "m" | "e", number amount ) -> nil | ||
'''UseTeamResource''' | '''Spring.UseTeamResource''' | ||
( number teamID, | ( number teamID, | ||
string "m" | "e", number amount | | string "m" | "e", number amount | | ||
| Line 25: | Line 25: | ||
) -> nil | boolean hadEnough | ) -> nil | boolean hadEnough | ||
'''SetTeamResource''' | '''Spring.SetTeamResource''' | ||
( number teamID, string res, number amount ) -> nil | ( number teamID, string res, number amount ) -> nil | ||
<font color="green"> | <font color="green"> | ||
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</font> | </font> | ||
'''SetTeamShareLevel''' | '''Spring.SetTeamShareLevel''' | ||
( number teamID, string "m" | "e", number amount ) -> nil | ( number teamID, string "m" | "e", number amount ) -> nil | ||
= Unit Handling = | = Unit Handling = | ||
'''CreateUnit''' | '''Spring.CreateUnit''' | ||
( string "defName", | ( string "defName", | ||
number x, number y, number z, | number x, number y, number z, | ||
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</font> | </font> | ||
'''DestroyUnit''' | '''Spring.DestroyUnit''' | ||
( number unitID, | ( number unitID, | ||
[boolean selfd,] | [boolean selfd,] | ||
| Line 59: | Line 59: | ||
[number attackerID] ) -> nil | [number attackerID] ) -> nil | ||
'''TransferUnit''' | '''Spring.TransferUnit''' | ||
( number unitID, | ( number unitID, | ||
numer newTeamID, | numer newTeamID, | ||
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== Unit Control == | == Unit Control == | ||
'''SetUnitCosts''' | '''Spring.SetUnitCosts''' | ||
( number unitID, { | ( number unitID, { | ||
[ buildTime = number amount ], | [ buildTime = number amount ], | ||
| Line 73: | Line 73: | ||
} ) -> nil | } ) -> nil | ||
'''SetUnitResourcing''' | '''Spring.SetUnitResourcing''' | ||
( number unitID, | ( number unitID, | ||
string res, number amount | | string res, number amount | | ||
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</font> | </font> | ||
'''SetUnitTooltip''' | '''Spring.SetUnitTooltip''' | ||
( number unitID, string "tooltip" ) -> nil | ( number unitID, string "tooltip" ) -> nil | ||
'''SetUnitHealth''' | '''Spring.SetUnitHealth''' | ||
( number unitID, | ( number unitID, | ||
number health | | number health | | ||
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) -> nil | ) -> nil | ||
'''SetUnitMaxHealth''' | '''Spring.SetUnitMaxHealth''' | ||
( number unitID, number maxHealth ) -> nil | ( number unitID, number maxHealth ) -> nil | ||
'''SetUnitStockpile''' | '''Spring.SetUnitStockpile''' | ||
( number unitID, number stockpile) -> nil | ( number unitID, number stockpile) -> nil | ||
'''SetUnitExperience''' | '''Spring.SetUnitExperience''' | ||
( number unitID, number experience ) -> nil | ( number unitID, number experience ) -> nil | ||
'''SetUnitCloak''' | '''Spring.SetUnitCloak''' | ||
( number unitID, boolean cloaked ) -> nil | ( number unitID, boolean cloaked ) -> nil | ||
'''SetUnitStealth''' | '''Spring.SetUnitStealth''' | ||
( number unitID, boolean stealth ) -> nil | ( number unitID, boolean stealth ) -> nil | ||
'''SetUnitNoDraw''' | '''Spring.SetUnitNoDraw''' | ||
( number unitID, boolean noDraw ) -> nil | ( number unitID, boolean noDraw ) -> nil | ||
'''SetUnitNoSelect''' | '''Spring.SetUnitNoSelect''' | ||
( number unitID, boolean noSelect ) -> nil | ( number unitID, boolean noSelect ) -> nil | ||
'''SetUnitNoMinimap''' | '''Spring.SetUnitNoMinimap''' | ||
( number unitID, boolean noMinimap ) -> nil | ( number unitID, boolean noMinimap ) -> nil | ||
'''SetUnitAlwaysVisible''' | '''Spring.SetUnitAlwaysVisible''' | ||
( number unitID, boolean alwaysVisible ) -> nil | ( number unitID, boolean alwaysVisible ) -> nil | ||
'''SetUnitBlocking''' | '''Spring.SetUnitBlocking''' | ||
( number unitID, boolean noBlock) -> nil | ( number unitID, boolean noBlock) -> nil | ||
'''SetUnitMetalExtraction''' | '''Spring.SetUnitMetalExtraction''' | ||
( number unitID, number depth [,number range] ) -> nil | ( number unitID, number depth [,number range] ) -> nil | ||
'''SetUnitBuildSpeed''' | '''Spring.SetUnitBuildSpeed''' | ||
( number builderID, | ( number builderID, | ||
number buildSpeed, [ number repairSpeed [, number reclaimSpeed | number buildSpeed, [ number repairSpeed [, number reclaimSpeed | ||
[,number resurrectSpeed [, number captureSpeed [, number terraformSpeed ]] ]]] ) -> nil | [,number resurrectSpeed [, number captureSpeed [, number terraformSpeed ]] ]]] ) -> nil | ||
'''SetUnitShieldState''' | '''Spring.SetUnitShieldState''' | ||
( number unitID, boolean enabled [, number power] ) -> nil | ( number unitID, boolean enabled [, number power] ) -> nil | ||
'''SetUnitTravel''' | '''Spring.SetUnitTravel''' | ||
( number unitID, number travel [, number travelPeriod] ) -> nil | ( number unitID, number travel [, number travelPeriod] ) -> nil | ||
'''SetUnitPhysics''' | '''Spring.SetUnitPhysics''' | ||
( number unitID, | ( number unitID, | ||
number posx, number posy, number posz, | number posx, number posy, number posz, | ||
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) -> nil | ) -> nil | ||
'''SetUnitPosition''' | '''Spring.SetUnitPosition''' | ||
( number unitID, number x, number z [, boolean alwaysAboveSea] ) -> nil | ( number unitID, number x, number z [, boolean alwaysAboveSea] ) -> nil | ||
'''SetUnitVelocity''' | '''Spring.SetUnitVelocity''' | ||
( number unitID, number velx, number vely, number velz ) -> nil | ( number unitID, number velx, number vely, number velz ) -> nil | ||
'''SetUnitRotation''' | '''Spring.SetUnitRotation''' | ||
( number unitID, number rotx, number roty, number rotz ) -> nil | ( number unitID, number rotx, number roty, number rotz ) -> nil | ||
'''AddUnitImpulse''' | '''Spring.AddUnitImpulse''' | ||
( number unitID, number x, number y, number z ) -> nil | ( number unitID, number x, number y, number z ) -> nil | ||
== Unit Ressourcing == | == Unit Ressourcing == | ||
'''AddUnitResource''' | '''Spring.AddUnitResource''' | ||
( number unitID, string "m" | "e", number amount ) -> nil | ( number unitID, string "m" | "e", number amount ) -> nil | ||
'''UseUnitResource''' | '''Spring.UseUnitResource''' | ||
( number unitID, string "m" | "e", number amount ) -> nil | ( number unitID, string "m" | "e", number amount ) -> nil | ||
= Feature Creation = | = Feature Creation = | ||
'''CreateFeature''' | '''Spring.CreateFeature''' | ||
( string "defName", number x, number y, number z | ( string "defName", number x, number y, number z | ||
[,number heading [, number AllyTeamID ]] ) -> number featureID | [,number heading [, number AllyTeamID ]] ) -> number featureID | ||
'''DestroyFeature''' | '''Spring.DestroyFeature''' | ||
( number featureID ) -> nil | ( number featureID ) -> nil | ||
'''TransferFeature''' | '''Spring.TransferFeature''' | ||
( number featureID, number AllyTeamID ) -> nil | ( number featureID, number AllyTeamID ) -> nil | ||
== Feature Handling == | == Feature Handling == | ||
'''SetFeatureHealth''' | '''Spring.SetFeatureHealth''' | ||
( number featureID, number health) -> nil | ( number featureID, number health) -> nil | ||
'''SetFeatureReclaim''' | '''Spring.SetFeatureReclaim''' | ||
( number featureID, number reclaimLeft) -> nil | ( number featureID, number reclaimLeft) -> nil | ||
'''SetFeatureResurrect''' | '''Spring.SetFeatureResurrect''' | ||
( number featureID, string "UnitDefName?" [, number facing | string "facing" ] ) -> nil | ( number featureID, string "UnitDefName?" [, number facing | string "facing" ] ) -> nil | ||
<font color="green"> | <font color="green"> | ||
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</font> | </font> | ||
'''SetFeaturePosition''' | '''Spring.SetFeaturePosition''' | ||
( number featureID, number x, number y, number z ) -> nil | ( number featureID, number x, number y, number z ) -> nil | ||
'''SetFeatureDirection''' | '''Spring.SetFeatureDirection''' | ||
( number featureID, number x, number y, number z ) -> nil | ( number featureID, number x, number y, number z ) -> nil | ||
'''SetFeatureNoSelect''' | '''Spring.SetFeatureNoSelect''' | ||
( number featureID, boolean noSelect ) -> nil | ( number featureID, boolean noSelect ) -> nil | ||
'''RemoveBuildingDecal''' | '''Spring.RemoveBuildingDecal''' | ||
( number unitID ) -> nil | ( number unitID ) -> nil | ||
= Lua to COB = | = Lua to COB = | ||
'''CallCOBScript''' | '''Spring.CallCOBScript''' | ||
( number unitID, number funcID | string funcName, number retArgs, COBArg1, COBArg2, ... ) | ( number unitID, number funcID | string funcName, number retArgs, COBArg1, COBArg2, ... ) | ||
-> nil | number returnValue, number retArg1, number retArg2, ... | -> nil | number returnValue, number retArg1, number retArg2, ... | ||
'''CallCOBScriptCB''' | '''Spring.CallCOBScriptCB''' | ||
( number unitID, number funcID | string funcName, number retArgs, COBArg1, COBArg2, ... ) | ( number unitID, number funcID | string funcName, number retArgs, COBArg1, COBArg2, ... ) | ||
-> nil | number returnValue, number CallbackData, number retArg1, number retArg2, ... | -> nil | number returnValue, number CallbackData, number retArg1, number retArg2, ... | ||
'''GetCOBScriptID''' | '''Spring.GetCOBScriptID''' | ||
( number unitID, string funcName ) -> nil | number funcID | ( number unitID, string funcName ) -> nil | number funcID | ||
'''GetUnitCOBValue''' | '''Spring.GetUnitCOBValue''' | ||
'''SetUnitCOBValue''' | '''Spring.SetUnitCOBValue''' | ||
= Give Order = | = Give Order = | ||
'''GiveOrderToUnit''' | <font color="green" style="font-size:120%">Works in unsynced code, too.</font><br><br> | ||
'''Spring.GiveOrderToUnit''' | |||
( number unitID, | ( number unitID, | ||
number cmdID, | number cmdID, | ||
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options = {"alt", "ctrl", "shift", "right"} ) -> nil | options = {"alt", "ctrl", "shift", "right"} ) -> nil | ||
'''GiveOrderToUnitMap''' | '''Spring.GiveOrderToUnitMap''' | ||
( unitMap = { [unitID] = dontCare, etc... }, | ( unitMap = { [unitID] = dontCare, etc... }, | ||
number cmdID, | number cmdID, | ||
| Line 242: | Line 244: | ||
options = {"alt", "ctrl", "shift", "right"} ) -> nil | options = {"alt", "ctrl", "shift", "right"} ) -> nil | ||
'''GiveOrderToUnitArray''' | '''Spring.GiveOrderToUnitArray''' | ||
( unitArray = { [1] = unitID, etc... }, | ( unitArray = { [1] = unitID, etc... }, | ||
number cmdID, | number cmdID, | ||
| Line 248: | Line 250: | ||
options = {"alt", "ctrl", "shift", "right"} ) -> nil | options = {"alt", "ctrl", "shift", "right"} ) -> nil | ||
'''GiveOrderArrayToUnitMap''' | '''Spring.GiveOrderArrayToUnitMap''' | ||
( unitMap = { [number unitID] = dontCare, etc... }, | ( unitMap = { [number unitID] = dontCare, etc... }, | ||
orderArray = { | orderArray = { | ||
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}) -> nil | }) -> nil | ||
'''GiveOrderArrayToUnitArray''' | '''Spring.GiveOrderArrayToUnitArray''' | ||
( unitArray = { [1] = number unitID, etc... }, | ( unitArray = { [1] = number unitID, etc... }, | ||
orderArray = { | orderArray = { | ||
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= Heightmap = | = Heightmap = | ||
'''LevelHeightMap''' | '''Spring.LevelHeightMap''' | ||
( number x1, number z1 [, number x2, number z2], number height ) -> nil | ( number x1, number z1 [, number x2, number z2], number height ) -> nil | ||
'''AdjustHeightMap''' | '''Spring.AdjustHeightMap''' | ||
( number x1, number z1 [, number x2, number z2], number height ) -> nil | ( number x1, number z1 [, number x2, number z2], number height ) -> nil | ||
'''RevertHeightMap''' | '''Spring.RevertHeightMap''' | ||
( number x1, number z1 [, number x2, number z2], number origFactor ) -> nil | ( number x1, number z1 [, number x2, number z2], number origFactor ) -> nil | ||
= Command Descriptions = | = Command Descriptions = | ||
'''EditUnitCmdDesc''' | <font color="green" style="font-size:120%">Don't work in unsynced code.</font><br><br> | ||
'''Spring.EditUnitCmdDesc''' | |||
( number unitID, number cmdDescID, table cmdArray ) -> nil | ( number unitID, number cmdDescID, table cmdArray ) -> nil | ||
<font color="green"> | <font color="green"> | ||
| Line 301: | Line 305: | ||
</font> | </font> | ||
'''InsertUnitCmdDesc''' | '''Spring.InsertUnitCmdDesc''' | ||
( number unitID [, number cmdDescID ] , table cmdArray ) -> nil | ( number unitID [, number cmdDescID ] , table cmdArray ) -> nil | ||
'''RemoveUnitCmdDesc''' | '''Spring.RemoveUnitCmdDesc''' | ||
( number unitID [, number cmdDescID ] ) -> nil | ( number unitID [, number cmdDescID ] ) -> nil | ||
= Other = | = Other = | ||
'''SetNoPause''' | '''Spring.SetNoPause''' | ||
( boolean noPause ) -> nil | ( boolean noPause ) -> nil | ||
'''SetUnitToFeature''' | '''Spring.SetUnitToFeature''' | ||
( boolean noPause ) -> nil | ( boolean noPause ) -> nil | ||
Revision as of 17:07, 11 August 2007
SendMessage
Spring.SendMessage
( string "message" ) -> nil
Spring.SendMessageToPlayer
( number playerID, string "message" ) -> nil
Spring.SendMessageToTeam
( number teamID, string "message" ) -> nil
Spring.SendMessageToAllyTeam
( number allyID, string "message" ) -> nil
Spring.SendMessageToSpectators
( string "message" ) -> nil
Ressources
Spring.AddTeamResource
( number teamID, string "m" | "e", number amount ) -> nil
Spring.UseTeamResource
( number teamID,
string "m" | "e", number amount |
{ m = number amount, e = number amount}
) -> nil | boolean hadEnough
Spring.SetTeamResource
( number teamID, string res, number amount ) -> nil
possible values for res are: "m" = metal "e" = energy "ms" = metal storage "es" = energy storage
Spring.SetTeamShareLevel
( number teamID, string "m" | "e", number amount ) -> nil
Unit Handling
Spring.CreateUnit
( string "defName", number x, number y, number z, (number facing | string "facing"), number teamID ) -> number unitID
possible string values for facing are: "s" = south "e" = east "n" = north "w" = west
Spring.DestroyUnit
( number unitID, [boolean selfd,] [boolean reclaimWreckage,] [number attackerID] ) -> nil
Spring.TransferUnit
( number unitID, numer newTeamID, boolean given ) -> nil
Unit Control
Spring.SetUnitCosts
( number unitID, {
[ buildTime = number amount ],
[ metalCost = number amount ],
[ energyCost = number amount ]
} ) -> nil
Spring.SetUnitResourcing
( number unitID,
string res, number amount |
{ res = number amount, ... }
) -> nil
possible values for res are: "[u|c][u|m][m|e]"
unconditional | conditional
use | make
metal | energy
Spring.SetUnitTooltip
( number unitID, string "tooltip" ) -> nil
Spring.SetUnitHealth
( number unitID,
number health |
{ [ health = number health ],
[ capture = number capture ],
[ paralyze = number paralyze ],
[ build = number build ] }
) -> nil
Spring.SetUnitMaxHealth
( number unitID, number maxHealth ) -> nil
Spring.SetUnitStockpile
( number unitID, number stockpile) -> nil
Spring.SetUnitExperience
( number unitID, number experience ) -> nil
Spring.SetUnitCloak
( number unitID, boolean cloaked ) -> nil
Spring.SetUnitStealth
( number unitID, boolean stealth ) -> nil
Spring.SetUnitNoDraw
( number unitID, boolean noDraw ) -> nil
Spring.SetUnitNoSelect
( number unitID, boolean noSelect ) -> nil
Spring.SetUnitNoMinimap
( number unitID, boolean noMinimap ) -> nil
Spring.SetUnitAlwaysVisible
( number unitID, boolean alwaysVisible ) -> nil
Spring.SetUnitBlocking
( number unitID, boolean noBlock) -> nil
Spring.SetUnitMetalExtraction
( number unitID, number depth [,number range] ) -> nil
Spring.SetUnitBuildSpeed
( number builderID, number buildSpeed, [ number repairSpeed [, number reclaimSpeed [,number resurrectSpeed [, number captureSpeed [, number terraformSpeed ]] ]]] ) -> nil
Spring.SetUnitShieldState
( number unitID, boolean enabled [, number power] ) -> nil
Spring.SetUnitTravel
( number unitID, number travel [, number travelPeriod] ) -> nil
Spring.SetUnitPhysics
( number unitID, number posx, number posy, number posz, number velx, number vely, number velz, number rotx, number roty, number rotz, ) -> nil
Spring.SetUnitPosition
( number unitID, number x, number z [, boolean alwaysAboveSea] ) -> nil
Spring.SetUnitVelocity
( number unitID, number velx, number vely, number velz ) -> nil
Spring.SetUnitRotation
( number unitID, number rotx, number roty, number rotz ) -> nil
Spring.AddUnitImpulse
( number unitID, number x, number y, number z ) -> nil
Unit Ressourcing
Spring.AddUnitResource
( number unitID, string "m" | "e", number amount ) -> nil
Spring.UseUnitResource
( number unitID, string "m" | "e", number amount ) -> nil
Feature Creation
Spring.CreateFeature
( string "defName", number x, number y, number z [,number heading [, number AllyTeamID ]] ) -> number featureID
Spring.DestroyFeature
( number featureID ) -> nil
Spring.TransferFeature
( number featureID, number AllyTeamID ) -> nil
Feature Handling
Spring.SetFeatureHealth
( number featureID, number health) -> nil
Spring.SetFeatureReclaim
( number featureID, number reclaimLeft) -> nil
Spring.SetFeatureResurrect
( number featureID, string "UnitDefName?" [, number facing | string "facing" ] ) -> nil
possible string values for facing are: "s" = south "e" = east "n" = north "w" = west
Spring.SetFeaturePosition
( number featureID, number x, number y, number z ) -> nil
Spring.SetFeatureDirection
( number featureID, number x, number y, number z ) -> nil
Spring.SetFeatureNoSelect
( number featureID, boolean noSelect ) -> nil
Spring.RemoveBuildingDecal
( number unitID ) -> nil
Lua to COB
Spring.CallCOBScript
( number unitID, number funcID | string funcName, number retArgs, COBArg1, COBArg2, ... ) -> nil | number returnValue, number retArg1, number retArg2, ...
Spring.CallCOBScriptCB
( number unitID, number funcID | string funcName, number retArgs, COBArg1, COBArg2, ... ) -> nil | number returnValue, number CallbackData, number retArg1, number retArg2, ...
Spring.GetCOBScriptID
( number unitID, string funcName ) -> nil | number funcID
Spring.GetUnitCOBValue
Spring.SetUnitCOBValue
Give Order
Works in unsynced code, too.
Spring.GiveOrderToUnit
( number unitID,
number cmdID,
params = {number, etc...},
options = {"alt", "ctrl", "shift", "right"} ) -> nil
Spring.GiveOrderToUnitMap
( unitMap = { [unitID] = dontCare, etc... },
number cmdID,
params = {number, etc...},
options = {"alt", "ctrl", "shift", "right"} ) -> nil
Spring.GiveOrderToUnitArray
( unitArray = { [1] = unitID, etc... },
number cmdID,
params = {number, etc...},
options = {"alt", "ctrl", "shift", "right"} ) -> nil
Spring.GiveOrderArrayToUnitMap
( unitMap = { [number unitID] = dontCare, etc... },
orderArray = {
{ number cmdID,
params = {number, etc...},
options = {"alt", "ctrl", "shift", "right"}
},
etc...
}) -> nil
Spring.GiveOrderArrayToUnitArray
( unitArray = { [1] = number unitID, etc... },
orderArray = {
{ number cmdID,
params = {number, etc...},
options = {"alt", "ctrl", "shift", "right"}
},
etc...
}) -> nil
Heightmap
Spring.LevelHeightMap
( number x1, number z1 [, number x2, number z2], number height ) -> nil
Spring.AdjustHeightMap
( number x1, number z1 [, number x2, number z2], number height ) -> nil
Spring.RevertHeightMap
( number x1, number z1 [, number x2, number z2], number origFactor ) -> nil
Command Descriptions
Don't work in unsynced code.
Spring.EditUnitCmdDesc
( number unitID, number cmdDescID, table cmdArray ) -> nil
structure of cmdArray:
{
[ id = int ],
[ type = int ],
[ name = string ],
[ action = string ],
[ tooltip = string ],
[ texture = string ],
[ cursor = string ],
[ hidden = boolean ],
[ disabled = boolean ],
[ showUnique = boolean ],
[ onlyTexture = boolean ],
[ params = { string = string, ... } ]
}
Spring.InsertUnitCmdDesc
( number unitID [, number cmdDescID ] , table cmdArray ) -> nil
Spring.RemoveUnitCmdDesc
( number unitID [, number cmdDescID ] ) -> nil
Other
Spring.SetNoPause
( boolean noPause ) -> nil
Spring.SetUnitToFeature
( boolean noPause ) -> nil