Lua PathFinder: Difference between revisions
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[, number radius = 0 ] | [, number radius = 0 ] | ||
) -> nil | number x, number y, number z | ) -> nil | number x, number y, number z | ||
Note that ''Path'' in ''Path:GetEstimatedPath'' and ''Path:Next'' is not part of the command, but rather a reference to the path Object created by ''Spring.RequestPath''. It must match the path Object (case sensitive). | |||
[[category: Lua]] | [[category: Lua]] | ||
Revision as of 23:35, 30 April 2010
Development < Lua Scripting < Lua PathFinder
PathFinder
Spring.RequestPath
( string "MoveTypeName" | number moveID, number start_x, number start_y, number start_z, number end_x, number end_y, number end_z [, number radius = 8 ] ) -> nil | pathObject path (see below)
Path UserData Object
Path:GetEstimatedPath
( ) -> nil | {
[1] = { x,y,z }, ...
},{
[1] = startIdxOfDetailedPath,
[2] = startIdxOfDetailedEstimatedPath1,
[3] = startIdxOfDetailedEstimatedPath2,
}
GetEstimatedPath() returns 2 tables:
1 table with the waypoints and 1 table with 3 indices (in the waypoint table)
when a new (more lazy) pathfinding algorithm begins.
So the waypoint table contains 3 different levels of details.
Path:Next
( number pos_x, number pos_y, number pos_z, [, number radius = 0 ] ) -> nil | number x, number y, number z
Note that Path in Path:GetEstimatedPath and Path:Next is not part of the command, but rather a reference to the path Object created by Spring.RequestPath. It must match the path Object (case sensitive).