Lua MoveCtrl: Difference between revisions
Added the "maxSpeed" key to Spring.MoveCtrl.SetGroundMoveTypeData |
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| Line 95: | Line 95: | ||
== MoveType-specific == | == MoveType-specific == | ||
NOTE: all Set*MoveTypeData functions support the following number keys: | <span class=note> | ||
NOTE: all Set*MoveTypeData functions support the following number keys: | |||
maxSpeed | |||
maxWantedSpeed | |||
repairBelowHealth | |||
</span> | |||
'''Spring.MoveCtrl.SetAirMoveTypeData''' | '''Spring.MoveCtrl.SetAirMoveTypeData''' <span class=note>new in version 0.81</span> | ||
( number unitID, string key, value ) -> nil | ( number unitID, string key, value ) -> nil | ||
( number unitID, table values ) -> nil | ( number unitID, table values ) -> nil | ||
supported keys: | <span class=note>supported keys: | ||
numbers: | numbers: | ||
wantedHeight | wantedHeight | ||
| Line 119: | Line 120: | ||
useSmoothMesh | useSmoothMesh | ||
NOTE: not all keys and not all values may work correctly. | NOTE: not all keys and not all values may work correctly. | ||
[[SetMoveTypeDataExample|Example usage]] | [[SetMoveTypeDataExample|Example usage]]</span> | ||
'''Spring.MoveCtrl.SetGroundMoveTypeData''' | '''Spring.MoveCtrl.SetGroundMoveTypeData''' <span class=note>new in version 0.81</span> | ||
( number unitID, string key, value ) -> nil | ( number unitID, string key, value ) -> nil | ||
( number unitID, table values ) -> nil | ( number unitID, table values ) -> nil | ||
supported keys: | <span class=note>supported keys: | ||
numbers: | numbers: | ||
baseTurnRate | baseTurnRate | ||
| Line 138: | Line 139: | ||
floatOnWater | floatOnWater | ||
NOTE: not all keys and not all values may work correctly. | NOTE: not all keys and not all values may work correctly. | ||
[[SetMoveTypeDataExample|Example usage]] | [[SetMoveTypeDataExample|Example usage]]</span> | ||
'''Spring.MoveCtrl.SetGunshipMoveTypeData''' | '''Spring.MoveCtrl.SetGunshipMoveTypeData''' <span class=note>new in version 0.81</span> | ||
( number unitID, string key, value ) -> nil | ( number unitID, string key, value ) -> nil | ||
( number unitID, table values ) -> nil | ( number unitID, table values ) -> nil | ||
supported keys: | <span class=note>supported keys: | ||
numbers: | numbers: | ||
wantedHeight | wantedHeight | ||
| Line 159: | Line 160: | ||
dontLand | dontLand | ||
NOTE: not all keys and not all values may work correctly. | NOTE: not all keys and not all values may work correctly. | ||
[[SetMoveTypeDataExample|Example usage]] | [[SetMoveTypeDataExample|Example usage]]</span> | ||
[[category: Lua]] | [[category: Lua]] | ||
Revision as of 06:18, 30 June 2010
Development < Lua Scripting < Lua MoveCtrl
Enable/Disable
Spring.MoveCtrl.Enable
( number unitID ) -> nil
Spring.MoveCtrl.Disable
( number unitID ) -> nil
Tags
Spring.MoveCtrl.SetTag
( number unitID, number tag ) -> nil
Spring.MoveCtrl.GetTag
( number unitID ) -> nil
Spring.MoveCtrl.SetProgressState
( number unitID, number state | "done" | "active" | "failed" ) -> nil
Physics
Spring.MoveCtrl.SetGravity
( number unitID, number gravity ) -> nil
Spring.MoveCtrl.SetDrag
( number unitID, number drag ) -> nil
Spring.MoveCtrl.SetGroundOffset
( number unitID, number offset ) -> nil
Spring.MoveCtrl.SetWindFactor
( number unitID, number windFactor ) -> nil
Spring.MoveCtrl.SetPhysics
( number unitID, number posX, number posY, number posZ, number velX, number velY, number velZ, number rotX, number rotY, number rotZ ) -> nil
Spring.MoveCtrl.SetPosition
( number unitID, number posX, number posY, number posZ ) -> nil
Spring.MoveCtrl.SetVelocity
( number unitID, number velX, number velY, number velZ ) -> nil
Spring.MoveCtrl.SetRelativeVelocity
( number unitID, number relvelX, number relvelY, number relvelZ ) -> nil
Spring.MoveCtrl.SetRotation
( number unitID, number rotX, number rotY, number rotZ ) -> nil
Spring.MoveCtrl.SetRotationVelocity
( number unitID, number rotVelX, number rotVelY, number rotVelZ ) -> nil
Spring.MoveCtrl.SetRotationOffset
( number unitID, number rotOffX, number rotOffY, number rotOffZ ) -> nil
Spring.MoveCtrl.SetHeading
( number unitID, number heading ) -> nil
Options
Spring.MoveCtrl.SetNoBlocking
( number unitID, boolean noblock ) -> nil
Spring.MoveCtrl.SetLimits
( number unitID, number minX, number minY, number minZ, number maxX, number maxY, number maxZ ) -> nil
Spring.MoveCtrl.SetTrackSlope
( number unitID, boolean trackslope ) -> nil
Spring.MoveCtrl.SetTrackGround
( number unitID, boolean noblock ) -> nil
Spring.MoveCtrl.SetLeaveTracks
( number unitID, boolean leavetracks ) -> nil
Spring.MoveCtrl.SetExtrapolate
( number unitID, boolean on ) -> nil
Spring.MoveCtrl.SetShotStop
( number unitID, boolean shotstop ) -> nil
Spring.MoveCtrl.SetSlopeStop
( number unitID, boolean slopestop ) -> nil
Spring.MoveCtrl.SetCollideStop
( number unitID, boolean collidestop ) -> nil
MoveType-specific
NOTE: all Set*MoveTypeData functions support the following number keys: maxSpeed maxWantedSpeed repairBelowHealth
Spring.MoveCtrl.SetAirMoveTypeData new in version 0.81
( number unitID, string key, value ) -> nil
( number unitID, table values ) -> nil
supported keys:
numbers:
wantedHeight
myGravity
maxBank
maxPitch
turnRadius
maxAcc
maxAileron
maxElevator
maxRudder
booleans:
collide
useSmoothMesh
NOTE: not all keys and not all values may work correctly.
Example usage
Spring.MoveCtrl.SetGroundMoveTypeData new in version 0.81
( number unitID, string key, value ) -> nil
( number unitID, table values ) -> nil
supported keys:
numbers:
baseTurnRate
turnRate
accRate
decRate
maxSpeed
maxReverseSpeed
wantedSpeed
requestedSpeed
requestedTurnRate
booleans:
floatOnWater
NOTE: not all keys and not all values may work correctly.
Example usage
Spring.MoveCtrl.SetGunshipMoveTypeData new in version 0.81
( number unitID, string key, value ) -> nil
( number unitID, table values ) -> nil
supported keys:
numbers:
wantedHeight
turnRate
accRate
decRate
altitudeRate
currentBank
currentPitch
breakDistance
booleans:
collide
useSmoothMesh
bankingAllowed
dontLand
NOTE: not all keys and not all values may work correctly.
Example usage