Lua Libraries: Difference between revisions

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Fucking categorise pages damn-namit
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* [https://github.com/spring1944/spring1944/blob/master/LuaRules/Includes/camera.lua Camera]: Camera state serialization
* [https://github.com/spring1944/spring1944/blob/master/LuaRules/Includes/camera.lua Camera]: Camera state serialization
* Deferred rendering [http://imolarpg.dyndns.org/svn/branches/BAR/shaders/deferred_lighting.glsl Shader] & [http://imolarpg.dyndns.org/svn/branches/BAR/luaui/widgets/gfx_deferred_rendering.lua Widget]: Deferred rendering (projectile) based lights
* Deferred rendering [http://imolarpg.dyndns.org/svn/branches/BAR/shaders/deferred_lighting.glsl Shader] & [http://imolarpg.dyndns.org/svn/branches/BAR/luaui/widgets/gfx_deferred_rendering.lua Widget]: Deferred rendering (projectile) based lights
[[Category:Lua]] [[Category:Libraries]]

Revision as of 20:44, 26 April 2016

Lua libraries

This page lists all common Lua libraries that can be used in Spring game and map archives.

If you want to extend this page, please only add working, well-documented libraries and frameworks, and their official links. It's possible to add early work, but try to make sure it has some documentation, and keep it in its separate repository.

Libraries:

Single file libraries

There is also a number of single file libraries that don't have their own repository but can technically still be considered libraries.

Library files:

  • Vector: Small utility for vector operations
  • JSON: Serializing to the JSON format
  • Delay: Delaying gadget calls
  • Network: Delta compression for binary strings
  • Camera: Camera state serialization
  • Deferred rendering Shader & Widget: Deferred rendering (projectile) based lights