Lua FBO: Difference between revisions
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== FBO == | == FBO == | ||
'''gl.CreateFBO''' | '''gl.CreateFBO''' | ||
( [ table initialization ] ) -> userdata fbo | ( [ table initialization ] ) -> userdata [[Lua_FBO#Userdata_FBO|fbo]] | ||
<font color=darkgreen> | <font color=darkgreen> | ||
initialization table can contain: | initialization table can contain: | ||
attachment ::= luaTex or RBO or nil or { luaTex [, num target [, num level ] ] } | attachment ::= luaTex or RBO or nil or { luaTex [, num [[Lua_ConstGL#FBO_Targets|target]] [, num level ] ] } | ||
{ | { | ||
| Line 19: | Line 19: | ||
</font> | </font> | ||
'''gl.DeleteFBO''' <font color=darkgreen>( | '''gl.DeleteFBO''' <font color=darkgreen>(This doesn't delete the attached objects!)</font> | ||
( fbo ) -> nil | ( fbo ) -> nil | ||
'''gl.IsValidFBO''' | '''gl.IsValidFBO''' | ||
( fbo [, number target ] ) -> boolean valid [, number status ] | ( fbo [, number [[Lua_ConstGL#FBO_Targets|target]] ] ) -> boolean valid [, number [[Lua_ConstGL#FBO_Status|status]] ] | ||
'''gl.ActiveFBO''' | '''gl.ActiveFBO''' | ||
( fbo [, number target] [, boolean | ( fbo [, number [[Lua_ConstGL#FBO_Targets|target]] ] [, boolean identities ] , lua_function, arg1, arg2, ... ) -> nil | ||
'''gl.UnsafeSetFBO''' <font color=darkgreen>( | '''gl.UnsafeSetFBO''' <font color=darkgreen>(Binds a FBO like gl.ActiveFBO() does, but you have to unbind it yourself!)</font> | ||
( nil [, number target = GL_FRAMEBUFFER_EXT ] ) -> nil <font color=darkgreen>( | ( nil [, number [[Lua_ConstGL#FBO_Targets|target]] = GL_FRAMEBUFFER_EXT ] ) -> nil <font color=darkgreen>(Bind default screenbuffer)</font> | ||
( fbo [, number target = fbo.target ] ) -> nil | ( fbo [, number [[Lua_ConstGL#FBO_Targets|target]] = fbo.target ] ) -> nil | ||
'''gl.BlitFBO''' <font color=red>needs GLEW_EXT_framebuffer_blit</font> | '''gl.BlitFBO''' <font color=red>needs GLEW_EXT_framebuffer_blit</font> | ||
( int x0Src,y0Src,x1Src,y1Src, | ( int x0Src,y0Src,x1Src,y1Src, | ||
[, number mask = GL_COLOR_BUFFER_BIT [, number filter = GL_NEAREST ] ] ) -> nil | int x0Dst,y0Dst,x1Dst,y1Dst | ||
[, number mask = [[Lua_ConstGL#Clear_Bits|GL_COLOR_BUFFER_BIT]] [, number filter = GL_NEAREST ] ] ) -> nil | |||
( | ( fboSrc , int x0Src,y0Src,x1Src,y1Src, | ||
[, number mask = GL_COLOR_BUFFER_BIT [, number filter = GL_NEAREST ] ] ) -> nil | fboDst , int x0Dst,y0Dst,x1Dst,y1Dst | ||
[, number mask = [[Lua_ConstGL#Clear_Bits|GL_COLOR_BUFFER_BIT]] [, number filter = GL_NEAREST ] ] ) -> nil | |||
==Userdata FBO== | ==Userdata FBO== | ||
<font color=darkgreen>attachment ::= luaTex or RBO or nil or { luaTex or RBO [, num target [, num level ]] }</font> | <font color=darkgreen>attachment ::= luaTex or RBO or nil or { luaTex or RBO [, num [[Lua_ConstGL#FBO_Targets|target]] [, num level ]] }</font> | ||
write-only methods are: | write-only methods are: | ||
Revision as of 15:16, 5 March 2008
FBO
gl.CreateFBO
( [ table initialization ] ) -> userdata fbo
initialization table can contain:
attachment ::= luaTex or RBO or nil or { luaTex [, num target [, num level ] ] }
{
depth = attachment,
stencil = attachment,
color0 = attachment,
color1 = attachment,
color2 = attachment,
..
color15 = attachment,
drawbuffers = { GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT3_EXT, ..}
}
gl.DeleteFBO (This doesn't delete the attached objects!)
( fbo ) -> nil
gl.IsValidFBO
( fbo [, number target ] ) -> boolean valid [, number status ]
gl.ActiveFBO
( fbo [, number target ] [, boolean identities ] , lua_function, arg1, arg2, ... ) -> nil
gl.UnsafeSetFBO (Binds a FBO like gl.ActiveFBO() does, but you have to unbind it yourself!)
( nil [, number target = GL_FRAMEBUFFER_EXT ] ) -> nil (Bind default screenbuffer) ( fbo [, number target = fbo.target ] ) -> nil
gl.BlitFBO needs GLEW_EXT_framebuffer_blit
( int x0Src,y0Src,x1Src,y1Src, int x0Dst,y0Dst,x1Dst,y1Dst [, number mask = GL_COLOR_BUFFER_BIT [, number filter = GL_NEAREST ] ] ) -> nil
( fboSrc , int x0Src,y0Src,x1Src,y1Src, fboDst , int x0Dst,y0Dst,x1Dst,y1Dst [, number mask = GL_COLOR_BUFFER_BIT [, number filter = GL_NEAREST ] ] ) -> nil
Userdata FBO
attachment ::= luaTex or RBO or nil or { luaTex or RBO [, num target [, num level ]] }
write-only methods are:
fbo.depth = attachment
fbo.stencil = attachment
fbo.color0 = attachment
..
fbo.color15 = attachment
fbo.drawbuffers = { GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT3_EXT, ..}
fbo.readbuffer = GL_COLOR_ATTACHMENT0_EXT