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; '''[[AI:Epic|Epic]]'''  : Next Gen AI, planned by [[User:AF|AF]]<br><br>
; '''[[AI:Epic|Epic]]'''  : Next Gen AI, planned by [[User:AF|AF]]<br><br>
; '''[[AI:GAI|GAI]]'''    : Groovy AI, planned by Agon & [[User:hoijui|hoijui]]<br><br>
; '''[[AI:GAI|GAI]]'''    : Groovy AI, planned by Agon & [[User:hoijui|hoijui]]<br><br>
'''[[Main_Page|<- Back to Main page]]'''


[[Category: AI]]
[[Category: AI]]

Revision as of 17:48, 31 August 2009

Main Page < AIs


Basics about Skirmish AIs in Spring.

Under Active Development

Listed in alphabetical order.

AAI
config-based, by Submarine

BKPAI
config-less, Kernel Panic only, by Baczek

KAIK
config-less, most competitive AI for BA, based on KAI by Krogothe, now developed by Kloot

NTai
config-based, the longest running AI, currently non-functional, by AF

RAI
config-less, supports more mods then KAIK, by Reth

Special

NullAI
C Test AI, does nothing

NullLegacyCppAI
Legacy C++ Test AI, does nothing

NullJavaAI
basic Java Test AI, does nothing

NullOOJavaAI
Java Test AI using the OO wrapper, does nothing

Random enemies
Generates random enemies at enemy starting positions who then seek you out. This is not really a Skirmish AI, but rather what was in place before Skirmish AIs for spring existed.


No Longer Under Development

None of these AIs will work with the current spring release version. They are listed here, in case someone wants to take up development again, and for code reference.

CSAI
C# AI, by Hugh Perkins

JAI
first try at writing an AI in Java, by hoijui

JCAI
by Zaphod

KAI
by Krogothe

MyAI
An earlier AI, by Berion

OTAI
V1.13, An AI aimed at emulating the AI in OTA, by Veylon

QAI
V2.42, A half finished AI, by Qman

SAI
V0.15, by Spectre

TSI
A Polish project, originally based on SAI

TAI
replaced by NTai, by AF

ZcAIn
by Cain


Planned For Development

Epic
Next Gen AI, planned by AF

GAI
Groovy AI, planned by Agon & hoijui