Lua:Callins: Difference between revisions

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Flozi (talk | contribs)
→Synced Only: add other Allow* callins
Flozi (talk | contribs)
m →Synced Only: AllowResourceLevel (terrible grammar)
Line 169: Line 169:
|params = teamID, res, level
|params = teamID, res, level
|return = bool allow
|return = bool allow
|description = ???
|description = Called when a team sets the sharing level of a resource, the boolean return value determines whether or not the sharing level is permitted.
}}
}}



Revision as of 21:32, 12 February 2014

Lua Callins

Common

addon.Initialize()
return: none

{{{info}}}


addon.Shutdown()
return: none

{{{info}}}


Unsynced Only

Inside these functions, you can use the Lua OpenGL Api to draw graphics.

addon.DrawGenesis()
return: none

{{{info}}}


addon.DrawWorldPreUnit()
return: none

{{{info}}}


addon.DrawWorld()
return: none

{{{info}}}


addon.DrawWorldShadow()
return: none

{{{info}}}


addon.DrawWorldReflection()
return: none

{{{info}}}


addon.DrawWorldRefraction()
return: none

{{{info}}}


addon.DrawScreen()
return: none

{{{info}}}


addon.DrawScreenEffects()
return: none

{{{info}}}


addon.DrawLoadScreen()
return: none

{{{info}}}


addon.DrawInMinimap()
return: none

{{{info}}}


Custom Object Rendering

For the following calls drawMode can be one of the following, notDrawing = 0, normalDraw = 1, shadowDraw = 2, reflectionDraw = 3, refractionDraw = 4.

addon.DrawUnit()
return: none

{{{info}}}


addon.DrawFeature()
return: none

{{{info}}}


addon.DrawShield()
return: none

{{{info}}}


addon.DrawProjectile()
return: none

{{{info}}}


Synced - Unsynced Shared

addon.PlayerChanged()
return: none

{{{info}}}


Synced Only

addon.AllowUnitCreation()
return: bool allow

{{{info}}}


addon.AllowUnitTransfer()
return: bool allow

{{{info}}}


addon.AllowUnitBuildStep()
return: bool allow

{{{info}}}


addon.AllowFeatureCreation()
return: bool allow

{{{info}}}


addon.AllowFeatureBuildStep()
return: bool allow

{{{info}}}


addon.AllowResourceLevel()
return: bool allow

{{{info}}}


addon.AllowResourceTransfer()
return: bool allow

{{{info}}}


addon.AllowDirectUnitControl()
return: bool allow

{{{info}}}


addon.AllowWeaponTargetCheck()
return: bool allow

{{{info}}}


addon.AllowWeaponTarget()
return: bool allowed, number priority

{{{info}}}