AI:RAI: Difference between revisions
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{{AI|RAI|Reth|v0. | {{AI|RAI|Reth|v0.553 (spring v0.76b1)|Supports All Known Mods|Under Active Development|-}} | ||
=== Forum thread === | === Forum thread === | ||
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 "RAI v0. | *[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 "RAI v0.553"] | ||
Mods with incomplete support: | Mods with incomplete support: | ||
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=== Version History === | === Version History === | ||
v0.551 (spring v0.75b2) | v0.551-v0.553 (spring v0.75b2-v0.76b1) | ||
*Fixes | *Fixes | ||
v0.55 (spring v0.75b2) | v0.55 (spring v0.75b2) | ||
Revision as of 13:45, 24 January 2008
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| Version | |
| Mod Support | |
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| Interface | |
| Wrapper | |
Forum thread
Mods with incomplete support:
- BloX (transporters unsupported) - AI can't figure out that guns go on tankbases to make a tank.
- 1944 & Epic Legions (requires a unique method of destroying parts of the enemy base)
Known Crash:
- None
Version History
v0.551-v0.553 (spring v0.75b2-v0.76b1)
- Fixes
v0.55 (spring v0.75b2)
- Assault units now use basic attack groups
- Remembering enemy positions outside of LOS/Radar
- Restrict hovercraft on certain maps & mods
- Player given orders are now followed until completion
- Unit support added: nano turrets
- Basic building placement added: defenses
- Minor Changes/Fixes
v0.50 (spring v0.74b3)
- Basic hub support & improved build list detection
- Units will now use capture/resurrect/high trajectory and are more willing to reclaim
- Builders will now upgrade extractors/geos
- Expands a little more intelligently
- A bit quicker expansion, slowly seizing available (metal/geo spots)
- Minor Changes/Fixes
v0.40 (spring v0.74b2-v0.74b3)
- Minor Changes/Fixes
v0.355 (spring v0.74b1)
- Fixes
v0.350 (spring v0.73b1)
- Improvements to Building Decisions.
- Support for Water Units/Maps.
- Minor Changes/Fixes
v0.300 (spring v0.73b1)
- First Release