AI:RAI: Difference between revisions

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Mods with incomplete support:
Mods with incomplete support:
*Blox (transporters unsupported) - AI can't figure out that guns go on tankbases to make a tank.
*BloX (transporters unsupported) - AI can't figure out that guns go on tankbases to make a tank.
*1944 & Epic Legions (requires a unique method of destroying parts of the enemy base)
*1944 & Epic Legions (requires a unique method of destroying parts of the enemy base)



Revision as of 21:57, 7 October 2007

RAI
Developer
Reth
Version
v0.551 (spring v0.75b2)
Mod Support
Supports All Known Mods
Status
Under Active Development
License
-
Interface
{{{7}}}
Wrapper
{{{8}}}
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Forum thread

Mods with incomplete support:

  • BloX (transporters unsupported) - AI can't figure out that guns go on tankbases to make a tank.
  • 1944 & Epic Legions (requires a unique method of destroying parts of the enemy base)

Known Crash:

  • None

Version History

v0.551 (spring v0.75b2)

  • Fixes

v0.55 (spring v0.75b2)

  • Assault units now use basic attack groups
  • Remembering enemy positions outside of LOS/Radar
  • Restrict hovercraft on certain maps & mods
  • Player given orders are now followed until completion
  • Unit support added: nano turrets
  • Basic building placement added: defenses
  • Minor Changes/Fixes

v0.50 (spring v0.74b3)

  • Basic hub support & improved build list detection
  • Units will now use capture/resurrect/high trajectory and are more willing to reclaim
  • Builders will now upgrade extractors/geos
  • Expands a little more intelligently
  • A bit quicker expansion, slowly seizing available (metal/geo spots)
  • Minor Changes/Fixes

v0.40 (spring v0.74b2-v0.74b3)

  • Minor Changes/Fixes

v0.355 (spring v0.74b1)

  • Fixes

v0.350 (spring v0.73b1)

  • Improvements to Building Decisions.
  • Support for Water Units/Maps.
  • Minor Changes/Fixes

v0.300 (spring v0.73b1)

  • First Release

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