AI:RAI: Difference between revisions
From Spring
Jump to navigationJump to search
| Line 5: | Line 5: | ||
Mods with incomplete support: | Mods with incomplete support: | ||
* | *BloX (transporters unsupported) - AI can't figure out that guns go on tankbases to make a tank. | ||
*1944 & Epic Legions (requires a unique method of destroying parts of the enemy base) | *1944 & Epic Legions (requires a unique method of destroying parts of the enemy base) | ||
Revision as of 21:57, 7 October 2007
| Developer | |
| Version | |
| Mod Support | |
| Status | |
| License | |
| Interface | |
| Wrapper | |
Forum thread
Mods with incomplete support:
- BloX (transporters unsupported) - AI can't figure out that guns go on tankbases to make a tank.
- 1944 & Epic Legions (requires a unique method of destroying parts of the enemy base)
Known Crash:
- None
Version History
v0.551 (spring v0.75b2)
- Fixes
v0.55 (spring v0.75b2)
- Assault units now use basic attack groups
- Remembering enemy positions outside of LOS/Radar
- Restrict hovercraft on certain maps & mods
- Player given orders are now followed until completion
- Unit support added: nano turrets
- Basic building placement added: defenses
- Minor Changes/Fixes
v0.50 (spring v0.74b3)
- Basic hub support & improved build list detection
- Units will now use capture/resurrect/high trajectory and are more willing to reclaim
- Builders will now upgrade extractors/geos
- Expands a little more intelligently
- A bit quicker expansion, slowly seizing available (metal/geo spots)
- Minor Changes/Fixes
v0.40 (spring v0.74b2-v0.74b3)
- Minor Changes/Fixes
v0.355 (spring v0.74b1)
- Fixes
v0.350 (spring v0.73b1)
- Improvements to Building Decisions.
- Support for Water Units/Maps.
- Minor Changes/Fixes
v0.300 (spring v0.73b1)
- First Release