AI:RAI: Difference between revisions
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| Line 7: | Line 7: | ||
Mods with incomplete support: | Mods with incomplete support: | ||
*Blox (transporters unsupported) | *Blox (transporters unsupported) | ||
*1944 & Epic Legions (requires a unique method of destroying parts of the enemy base) | |||
*Epic Legions (Open Beta v1.1+) (buildlist detection of energy production fails/lack of resouces) | *Epic Legions (Open Beta v1.1+) (buildlist detection of energy production fails/lack of resouces) | ||
*Kernal Panic (above v0.7) (buildlist detection & misuse of unique build options) | *Kernal Panic (above v0.7) (buildlist detection & misuse of unique build options) | ||
| Line 13: | Line 14: | ||
Known Crash: | Known Crash: | ||
* | *Zone Control (the starting unit is a factory on top of a metal/geo spot, crash occurs when the first builder trys to build an extractor) | ||
=== Version History === | === Version History === | ||
Revision as of 01:03, 12 July 2007
| Developer | |
| Version | |
| Mod Support | |
| Status | |
| License | |
| Interface | |
| Wrapper | |
Forum thread
Mods with incomplete support:
- Blox (transporters unsupported)
- 1944 & Epic Legions (requires a unique method of destroying parts of the enemy base)
- Epic Legions (Open Beta v1.1+) (buildlist detection of energy production fails/lack of resouces)
- Kernal Panic (above v0.7) (buildlist detection & misuse of unique build options)
- NanaSheep (buildlist detection of mobile bomb fails)
- NOTA (island maps) (cheapest factory could not produce builders/lack of resouces)
Known Crash:
- Zone Control (the starting unit is a factory on top of a metal/geo spot, crash occurs when the first builder trys to build an extractor)
Version History
- basic hub support & improved build list detection (universal mod support)
- units will now use capture/resurrect/high trajectory and are a little more willing to use reclaim
- builders will now upgrade extractors/geos
- expands a little more intelligently (expands around enemy borders)
- a bit quicker expansion, slowly seizes (metal/geo spots) even if there is no demand for resources
- amphibious water depth is more accurately considered ( all units are now often considered amphibious on maps with a very low water depth )
- several other minor changes
- Fixes
v0.40 (spring v0.74b2-v0.74b3)
- Several Minor Changes/Fixes
v0.355 (spring v0.74b1)
- Fixes
v0.350 (spring v0.73b1)
- Improvements to Building Decisions.
- Support for Water Units/Maps.
- Other Minor Improvements
- Fixes
v0.301 (spring v0.73b1)
- Fixes
v0.300 (spring v0.73b1)
- First Release