AI:RAI: Difference between revisions

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Reth (talk | contribs)
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Mods with incomplete support:
Mods with incomplete support:
*Blox (transporters unsupported)
*Blox (transporters unsupported)
*1944 & Epic Legions (requires a unique method of destroying parts of the enemy base)
*Epic Legions (Open Beta v1.1+) (buildlist detection of energy production fails/lack of resouces)
*Epic Legions (Open Beta v1.1+) (buildlist detection of energy production fails/lack of resouces)
*Kernal Panic (above v0.7) (buildlist detection & misuse of unique build options)
*Kernal Panic (above v0.7) (buildlist detection & misuse of unique build options)
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Known Crash:
Known Crash:
*None
*Zone Control (the starting unit is a factory on top of a metal/geo spot, crash occurs when the first builder trys to build an extractor)


=== Version History ===
=== Version History ===

Revision as of 01:03, 12 July 2007

RAI
Developer
Reth
Version
v0.50 (spring v0.74b3)
Mod Support
Supports All Known Mods
Status
Under Active Development
License
-
Interface
{{{7}}}
Wrapper
{{{8}}}
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Mods with incomplete support:

  • Blox (transporters unsupported)
  • 1944 & Epic Legions (requires a unique method of destroying parts of the enemy base)
  • Epic Legions (Open Beta v1.1+) (buildlist detection of energy production fails/lack of resouces)
  • Kernal Panic (above v0.7) (buildlist detection & misuse of unique build options)
  • NanaSheep (buildlist detection of mobile bomb fails)
  • NOTA (island maps) (cheapest factory could not produce builders/lack of resouces)

Known Crash:

  • Zone Control (the starting unit is a factory on top of a metal/geo spot, crash occurs when the first builder trys to build an extractor)

Version History

v0.50 (spring v0.74b3)

  • basic hub support & improved build list detection (universal mod support)
  • units will now use capture/resurrect/high trajectory and are a little more willing to use reclaim
  • builders will now upgrade extractors/geos
  • expands a little more intelligently (expands around enemy borders)
  • a bit quicker expansion, slowly seizes (metal/geo spots) even if there is no demand for resources
  • amphibious water depth is more accurately considered ( all units are now often considered amphibious on maps with a very low water depth )
  • several other minor changes
  • Fixes

v0.40 (spring v0.74b2-v0.74b3)

  • Several Minor Changes/Fixes

v0.355 (spring v0.74b1)

  • Fixes

v0.350 (spring v0.73b1)

  • Improvements to Building Decisions.
  • Support for Water Units/Maps.
  • Other Minor Improvements
  • Fixes

v0.301 (spring v0.73b1)

  • Fixes

v0.300 (spring v0.73b1)

  • First Release

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