Krogothes Metal class: Difference between revisions
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This class generates an array of coordinates that represent where mexes should be placed. It doesn't choose which one you should build on, or handle upgrading from normal mexes to mohos, or extraction ranges, but it is a core algorithm every skirmish AI should have. | This class generates an array of coordinates that represent where mexes should be placed. It doesn't choose which one you should build on, or handle upgrading from normal mexes to mohos, or extraction ranges, but it is a core algorithm every skirmish AI should have. | ||
[http://springrts.com/phpbb/viewtopic.php?t=4874 Download here]. | [http://springrts.com/phpbb/viewtopic.php?t=4874 Download here]. <- the link given in that thread is dead. | ||
[[Category: AI]] | [[Category: AI]] | ||
Revision as of 10:57, 18 February 2011
Development < AI Development < Krogothe's Metal Class
This class generates an array of coordinates that represent where mexes should be placed. It doesn't choose which one you should build on, or handle upgrading from normal mexes to mohos, or extraction ranges, but it is a core algorithm every skirmish AI should have.
Download here. <- the link given in that thread is dead.