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| [[Engine_Development|Development]] < {{FULLPAGENAME}}
| | #REDIRECT [[Gamedev:Main]] |
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| =Game development=
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| This information is meant to help newcomers learn how to develop their own games for the Spring Engine.
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| ==General==
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| *[[Game structure]]<br />
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| *[[Game specification|Game specification]]<br />
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| *[http://springrts.com/phpbb/viewtopic.php?t=6015 What do I need to create a game?]
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| *[[Simple Mod Tutorial|Simple Game Tutorial]]
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| *[[Freely available and reusable content|Freely available and reusable content for maps and games]]
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| *[[The Complete Guide To Making A Spring Game]]
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| *[http://answers.springlobby.info/ Q&A Site for the Spring Engine]
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| =Modeling (.3do, .s3o)=
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| Spring supports different 3d representations: '.s3o' and '.3do'. The biggest difference between both formats is the workflow to create a new unit. There are exporter plugins for 'blender' and '3ds-max' so that texturing and modeling can be done using these.
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| In contrast: when you model an '.3do' you have to use 'UpSpring' currently.
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| The animation with can either be done using 'lua' or 'COB/BOS' is does not depend on either, see rigging/animation. For new units use 'lua' scripting.
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| ==s3o modeling==
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| * [[Basic s3o unit making guide]] (using UpSpring)
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| * [[s3o using blender]] (not using UpSpring)
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| * [[Trouble-shooting s3o units]]
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| ===Tutorials===
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| * [http://springrts.com/phpbb/viewtopic.php?t=10612 Wings UV Mapping Tutorial]
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| * [http://springrts.com/phpbb/viewtopic.php?f=9&t=12354 Saving polygons in Wings3d Tutorial]
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| * [http://springrts.com/phpbb/viewtopic.php?t=10503 Runecrafter's 3DS Max UV Mapping Tutorial]
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| ===S3O Textures===
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| * [http://springrts.com/phpbb/viewtopic.php?f=57&t=22392 DDS Textures: How To]
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| * [http://springrts.com/phpbb/viewtopic.php?t=10947 Greeble Tutorial 1]
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| * [http://springrts.com/phpbb/viewtopic.php?f=9&t=12356 Greeble Tutorial 2]
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| ==Models - 3do Files==
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| '''NOTE:''' 3do is an outdated model format used by OTA models (Balanced Annihilation, NOTA, etc.).<br>
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| (Note: UpSpring has some problems with empty objects and groundplates)
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| *use [http://springrts.com/phpbb/viewtopic.php?f=12&t=7208&p=126129&hilit=upspring#p126129 UpSpring] and [http://springfiles.com/1755 3doBuilder] to edit those files
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| *[http://user.supradigital.org/jcnossen/UpspringInstaller-1.54-EulerAngles.exe Click here to download UpSpring, our content support tool.]
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| * [http://springrts.com/phpbb/viewtopic.php?f=9&t=15106 Argh's UpSpring Easy Workflow Guide]
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| * [http://lassie.student.utwente.nl/vliet/springtut.pdf Maestro's tutorial of Upspring and textures- very outdated].
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| =Scripting/Animations (.cob, .bos, .lua)=
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| ==Lua Animations==
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| To edit .lua files you need a text editor.
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| *[[Animation-LuaScripting]]
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| **[[Animation-LuaCallins]]
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| **[[Animation-LuaCallouts]]
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| **[[Animation-CobLuaDifferences]]
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| ==COB Animations==
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| The binary '.cob' file format is obsolete and some '.cob' files might be copyrighed by cavedog. A '.cob' file can be decompiled to see what it is doing or if you have the source, that is a '.bos' file, you can compile it into a '.cob' file.
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| To edit .bos files you need a program/compiler. The most famous one is [http://jobjol.nl/1384 Scriptor]
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| *[[Animation-CobLuaDifferences]]
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| *[[Animation-CobOverview]]
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| **[[Animation-CobExamples]]
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| **[[Animation-CobAnimation]]
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| **[[Animation-CobCallins]]
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| **[[Animation-CobConstants]]
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| **[[Animation-CobThreads]]
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| **[[Animation-CobHitByWeaponID]]
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| *[[Units:LuaCOB]] - how to interface COB with LUA
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| *[[CEG_For_Units|Game Development:Calling basic CEGs from COB]]
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| * [http://springrts.com/phpbb/viewtopic.php?p=132943#132943 GPL-compliant sourcecode, scripting code examples, and other things.]
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| =UnitDefs (.fbi, .lua)=
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| *[[Units:FBI]]
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| *[[All_FBI-variable_values:_min,_max,_default,_type|Units:FBI (variable datatype list)]]
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| *[[Unit_Categories]]
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| =MoveDefs (movedefs.lua)=
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| *[[Units:MoveTypes]]
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| =WeaponDefs (.tdf, .lua)=
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| *[[Weapon Variables]] : This is the most up to date
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| *[[Units:WeaponMainDir]]
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| *[[Units:Weapons]] : Various informations about the weapontypes (uncompleted)
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| *[[Weapons:Antinukes]]: All about antinukes.
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| =Explosions (.tdf, .lua)=
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| *[[CEG]]
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| **[[CEG-Calls]]
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| **[[CEG-Format]]
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| **[[CEG-Classes]]
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| **[[CEG-Operators]]
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| **[[CEG-Miscellaneous]]
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| **[[CEG-OldInfo]]
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| *[[LUPS]]
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| =Misc=
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| *[[MouseCursors]]
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| *[[Units:Design]]
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| *[[Units:Textures]]
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| *[[Units:Buildpics]]
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| *[[Units:SideData TDF]]
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| *[[Units:Download TDF]]
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| *[[Units:FlankingBonus]]
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| *[[Mod Development:Armor|Game Development:Armor]]
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| *[[Mod Development:Cursors|Game Development:Cursors]]
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| *[[Mod Development:Archives|Game Development:Archives]]
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| *[[Mod Development:Sidepics|Game Development:Sidepics]]
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| *[[CustomUnitIcons|Game Development:Custom unit icons]]
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| =Legacy Porting Tools=
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| ==Automated Game Creation==
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| * [[TA2Spring]] - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring games (requires a base game for the game rules, XTA is recommended, it is probably not properly supported by current Spring)
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| [[Category: Unit_development]]
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| [[Category:Game development]] | |