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#REDIRECT [[Gamedev:Main]]
 
http://www.tasdownloads.com/faq.php
 
http://spring.jobjol.nl/subcategory.php?id=1&language=English
 
http://spring-portal.com/
 
 
=Mod development=
Mods, next to Maps, is the content used in Spring.<br>
A mod is simply a combined file containing a small structure of files and directories holding all the data required.<br>
 
[[Mod_Development | Mod Development]] wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.
<br>
 
Almost the entire mod developing is the creation of units. Which isn't an easy job.<br>
Information about the creation of units are everywere, but not combined.<br>
This is a gathered list of all Tutorials and helpfull forums threads I could find:<br>
 
==General==
*[[Mod Development]]
*[[Mod specification]]<br>
*[http://spring.clan-sy.com/phpbb/viewtopic.php?t=6015 What do I need to create a mod]
*[[Simple Mod Tutorial]]
*[[Freely available and reusable content|Freely available and reusable content/games/mods]]
 
==Unit Development==
====Automated Mod Creation====
* [[TA2Spring]] - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring mods (requires a base modification for the game rules, XTA is recommended)
====Models - s3o Files====
*[http://user.supradigital.org/jcnossen/UpspringInstaller-1.54-EulerAngles.exe UpSpring, our second-gen import / export / rigging / animation tool.]
* [http://lassie.student.utwente.nl/vliet/springtut.pdf Maestro's tutorial of Upspring and textures].
* [[Basic s3o unit making guide]]
* [[Simple Mod Tutorial]]
* [[Units:CreateModel|UV Mapping in Wings3D]]
* [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10612 Wings UV Mapping Tutorial]
* [http://spring.clan-sy.com/phpbb/viewtopic.php?f=9&t=12354 Saving polygons in Wings3d Tutorial]
* [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10947 Greeble Tutorial 1]
* [http://spring.clan-sy.com/phpbb/viewtopic.php?f=9&t=12356 Greeble Tutorial 2]
* [http://spring.clan-sy.com/phpbb/viewtopic.php?p=75495 various things about unit making. (Also contains an illustrated alpha-channel tut)]
* [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10503 Runecrafter's 3DS Max UV Mapping Tutorial]
* [http://spring.clan-sy.com/phpbb/viewtopic.php?f=9&t=15106 Argh's UpSpring Easy Workflow Guide]
* [[Trouble-shooting s3o units]]
 
====Models - 3do Files====
outdated model format used by OTA<br>
(Note: UpSpring has some problems with empty objects and groundplates)
*use [http://spring.clan-sy.com/phpbb/viewtopic.php?f=12&t=7208&p=126129&hilit=upspring#p126129 UpSpring] and [http://www.fileuniverse.com/?p=show&a=it&id=305 3doBuilder] to edit those files
 
====Scripting and Animation - COB/BOS Files====
*[[Image:Usa_flag.gif]] Tutorial: files *.BOS(texte) for compil with scriptor sofware
[[Units0:.bos ]] -Scripts for beginers(.bos files)  ready to compil (1basic fonction per unit);
*[[COB_Overview]]
*[[COB_Animation]]
*[[COB_Callins]]
*[[COB_Constants]]
*[[COB_Threads]]
*[[COB_HitByWeaponID]]
*[[Image:Usa_flag.gif]][[Image:France_flag.gif]][[Units:.bos/.COB]] -all tags for make a animation file
*[[Image:Usa_flag.gif]][[tutorial medium skill: .bos]] -a script for a walking unit(with 24 weapon) explained
 
*[http://www.planetannihilation.com/tadc/tut_unit_01_1.asp PlanetAnnihilation] has a nice tutorial
*[http://www.tadesigners.com/bos1.htm TADesigners] have a nice tutorial too
*[[Units:LuaCOB]] - how to interface COB with LUA
*[[CEG_For_Units|Mod Development:Calling basic CEGs from COB]]
* [http://spring.clan-sy.com/phpbb/viewtopic.php?p=132943#132943 GPL-compliant sourcecode, scripting code examples, and other things.]
 
====Units - FBI Files====
*[[Units:FBI]]
*[[All_FBI-variable_values:_min,_max,_default,_type|Units:FBI (variable datatype list)]]
*[[Image:France_flag.gif]] [[exemples de fichiers .fbi]]
*[[image:usa_flag.gif]][[ all tags & details with a exemple ]]
*[[Unit_Categories]]
 
====Weapons - TDF Files====
*[[Weapon Variables]] : This is the most up to date
*[[Units:WeaponMainDir]]
*[[Units:Weapons]] : Various informations about the weapontypes (uncompleted)
*[[All_Weapons_variable_values:_min%2C_max%2C_default%2C_type|Weapon datatype list]] : All weapon variables min/max/default values and datatypes listed.
*[[Weapons:Antinukes]]: All about antinukes.
 
====Explosions====
*[[CEG_Overview]]
*[[CEG_Opcodes]]
*[[CustomExplosionGenerators|Old CEG page]]
 
====Misc====
*[[Units:Design]]
*[[Units:Textures]]
*[[Units:Buildpics]]
*[[Units:SideData TDF]]
*[[Units:Download TDF]]
*[[Units:FlankingBonus]]
*[[Mod Development:Armor]]
*[[Mod Development:Cursors]]
*[[Mod Development:Archives]]
*[[Mod Development:Sidepics]]
*[[CustomUnitIcons|Mod Development:Custom unit icons]]

Latest revision as of 16:10, 22 February 2013

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