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| =Mod development=
| | #REDIRECT [[Gamedev:Main]] |
| Mods, next to Maps, is the content used in Spring.<br>
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| A mod is simply a combined file containing a small structure of files and directories holding all the data required.<br>
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| [[Mod_Development | Mod Development]] wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.
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| <br>
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| Almost the entire mod developing is the creation of units. Which isn't an easy job.<br>
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| Information about the creation of units are everywere, but not combined.<br>
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| This is a gathered list of all Tutorials and helpfull forums threads I could find:<br>
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| ==General==
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| *http://taspring.clan-sy.com/wiki/Create_units - old Wiki<br>
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| *[[Mod Development]]
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| *[[Mod specification]]<br>
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| *[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6015 What do I need to create a mod]
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| *[[Simple Mod Tutorial]]
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| ==Unit Development==
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| ====Models - s3o Files====
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| * [http://lassie.student.utwente.nl/vliet/springtut.pdf Maestro's tutorial of Upspring and textures].
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| * [[Basic s3o unit making guide]]
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| * [[Simple Mod Tutorial]]
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| * [[Units:CreateModel|UV Mapping in Wings3D]]
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| * [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10947 Texturing Tutorial]
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| * [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10612 Wings UV Mapping Tutorial]
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| * [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=75495 various things about unit making. (Also contains an illustrated alpha-channel tut)]
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| * [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10503 Runecrafter's 3DS Max UV Mapping Tutorial]
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| * [[Trouble-shooting s3o units]]
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| ====Models - 3do Files====
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| outdated model format used by OTA<br>
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| (Note: UpSpring has some problems with empty objects and groundplates)
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| *use [http://spring.clan-sy.com/phpbb/viewtopic.php?f=12&t=7208&p=126129&hilit=upspring#p126129 UpSpring] and [http://www.fileuniverse.com/?p=show&a=it&id=305 3doBuilder] to edit those files
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| ====Scripting and Animation - COB/BOS Files====
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| *[http://www.planetannihilation.com/tadc/tut_unit_01_1.asp PlanetAnnihilation] has a nice tutorial
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| *[http://www.tadesigners.com/bos1.htm TADesigners] have a nice tutorial too
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| *[[Units:LuaCOB]] - how to interface COB with LUA
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| *[[CEG_For_Units|Mod Development:Calling basic CEGs from COB]]
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| * [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=132943#132943 GPL-compliant sourcecode, scripting code examples, and other things.]
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| ====Units - FBI Files====
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| *[[Units:FBI]]
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| *[[All_FBI-variable_values:_min,_max,_default,_type|Units:FBI (variable datatype list)]]
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| *[[Image:France_flag.gif]] [[exemples de fichiers .fbi]]
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| ====Weapons - TDF Files====
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| *[[Weapon Variables]] : This is the most up to date
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| *[[Units:WeaponMainDir]]
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| *[[Units:Weapons]] : Various informations about the weapontypes (uncompleted)
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| *[[All_Weapons_variable_values:_min%2C_max%2C_default%2C_type|Weapon datatype list]] : All weapon variables min/max/default values and datatypes listed.
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| ====Misc====
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| *[[Units:Design]]
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| *[[Units:Textures]]
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| *[[Units:Buildpics]]
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| *[[Units:SideData TDF]]
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| *[[Units:Download TDF]]
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| *[[Units:FlankingBonus]]
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| *[[Mod Development:Armor]]
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| *[[Mod Development:Cursors]]
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| *[[Mod Development:Archives]]
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| *[[Mod Development:Sidepics]]
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| *[[CustomExplosionGenerators|Mod Development:Custom explosions]]
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| *[[CustomUnitIcons|Mod Development:Custom unit icons]]
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