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| =Mod development=
| | #REDIRECT [[Gamedev:Main]] |
| Mods, next to Maps, is the content used in Spring.<br>
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| A mod is simply a combined file containing a small structure of files and directories holding all the data required.<br>
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| [[Mod_Development | Mod Development]] wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.
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| <br>
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| Almost the entire mod developing is the creation of units. Which isn't an easy job.<br>
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| Information about the creation of units are everywere, but not combined.<br>
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| This is a gathered list of all Tutorials and helpfull forums threads I could find:<br>
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| ===General===
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| *http://taspring.clan-sy.com/wiki/Create_units - old Wiki<br>
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| *[[Mod Development]]
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| *[[Mod specification]]<br>
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| *[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6015 What do I need to create a mod]
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| ===Unit Development===
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| *[http://taspring.clan-sy.com/wiki/Unit_Development Global informations about units]
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| *[http://taspring.clan-sy.com/wiki/all units compatible released]
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| ====s3o units====
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| * [http://lassie.student.utwente.nl/vliet/springtut.pdf Maestro's tutorial of Upspring and textures].
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| * [[Basic s3o unit making guide]]
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| * [[Simple Mod Tutorial]]
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| * [[Units:CreateModel|UV Mapping in Wings3D]]
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| * [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10947 Texturing Tutorial]
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| * [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10612 Wings UV Mapping Tutorial]
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| * [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=75495 various things about unit making. (Also contains an illustrated alpha-channel tut)]
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| * [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10503 Runecrafter's 3DS Max UV Mapping Tutorial]
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| * [[Trouble-shooting s3o units]]
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| ====Scripting and Animation====
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| * [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=132943#132943 GPL-compliant sourcecode, scripting code examples, and other things.]
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| * GET/SET MAX_SPEED works once again. GET/SET ACTIVATION also works (which means you can turn radar jamming, energy production, radar, metal proudction, energy/metal use as defined in the fbi off and on via script)
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| ====FBI Files====
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| *[[Units:FBI]]
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| *[[All_FBI-variable_values:_min,_max,_default,_type|Units:FBI (variables)]]
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| ====TDF Files====
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| *[[Units:Download TDF]]
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| *[[Units:Weapons]] : Various informations about weapons
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| *[[All_Weapons_variable_values:_min,_max,_default,_type|Units:Weapons (variables)]]
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| *[[Weapon Variables]] : This is the most up to date
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| ====Lua====
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| *[[Units:LuaCOB]] - how to interface COB with LUA
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| ====Misc====
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| *[[Units:WeaponMainDir]]
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| *[[Units:Design]]
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| *[[Units:Buildpics]]
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| *[[Units:High-poly]]
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| *[[Units:Textures]]
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| *[[Mod Development:Armor]]
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| *[[Mod Development:Spawn]]
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| *[[Mod Development:Cursors]]
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| *[[Mod Development:Archives]]
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| *[[Mod Development:Sidepics]]
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| *[[CustomExplosionGenerators|Mod Development:Custom explosions]]
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| *[[CustomUnitIcons|Mod Development:Custom unit icons]]
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| ====3do units====
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| * [http://www.tauniverse.com/forum/forumdisplay.php?s=
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