Game and Unit development: Difference between revisions

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=Mod development=
#REDIRECT [[Gamedev:Main]]
Mods, next to Maps, is the content used in Spring.<br>
A mod is simply a combined file containing a small structure of files and directories holding all the data required.<br>
 
[[Mod_Development | Mod Development]] wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.
<br>
 
Almost the entire mod developing is the creation of units. Which isn't an easy job.<br>
Information about the creation of units are everywere, but not combined.<br>
This is a gathered list of all Tutorials and helpfull forums threads I could find:<br>
 
===General===
*http://taspring.clan-sy.com/wiki/Create_units - old Wiki<br>
*[[Mod Development]]
*[[Mod specification]]<br>
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6015 What do I need to create a mod]
 
 
 
===Units Development===
*[http://taspring.clan-sy.com/wiki/Unit_Development Global informations about units]
 
 
====s3o units====
* [http://lassie.student.utwente.nl/vliet/springtut.pdf Maestro's tutorial of Upspring and textures].
* [[Basic s3o unit making guide]]
* [[Simple Mod Tutorial]]
* [[Units:CreateModel|UV Mapping in Wings3D]]
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=75495 various things about unit making. (Also contains an illustrated alpha-channel tut)]
 
 
 
====FBI Files====
*[[Units:FBI]]
*[[All_FBI-variable_values:_min%2C_max%2C_default%2C_type|Units:FBI (variables)]]
 
 
 
====TDF Files====
*[[Units:Download TDF]] (what is that ? there's a "to be deleted", should we remove it?)
*[[Units:Weapons]] : Various informations about weapons
*[[All_Weapons_variable_values:_min%2C_max%2C_default%2C_type|Units:Weapons (variables)]]
*[[Weapon Variables]] : This is the most up to date
 
 
 
====Misc====
*[[Units:WeaponMainDir]]
*[[Units:Design]]
*[[Units:Buildpics]]
*[[Units:High-poly]]
*[[Units:Textures]]
*[[Mod Development:Armor]]
*[[Mod Development:Spawn]]
*[[Mod Development:Cursors]]
*[[Mod Development:Archives]]
*[[Mod Development:Sidepics]]
*[[CustomExplosionGenerators|Mod Development:Custom explosions]]
*[[CustomUnitIcons|Mod Development:Custom unit icons]]
 
 
 
 
 
====3do units====
* [http://www.tauniverse.com/forum/forumdisplay.php?s=&forumid=13 TAU Unit Discusion Forums]
* [http://www.tadesigners.com TA Designers] has some tutorials, and most utilities.
* [http://www.tadesigners.com/guides/Maestro/TA-DesignGuideTOC.shtml A unit design guide] made by Maestro And Team S.TA.R..
* Maestro has nice tutorials hidden on his [http://www.angelfire.com/mh/maestro/ site], such as this [http://www.angelfire.com/mh/maestro/efitex.htm Texture Guide].
* Nexus was planning to do some [http://www.tauniverse.com/forum/forumdisplay.php?s=&forumid=112 workshop & modding classes], maybe one day it'll happen.
* [http://www.fileuniverse.com FileUniverse] has nearly all known utilities and tutorials, but it can be overwhelming if you don't know what you're looking for.
* [http://www.planetannihilation.com/madta/ta_downloads.asp M.A.D. TA] also host a few utilities and tutorials.
* Storm's [http://urc.tauniverse.com/UHT/08.htm Ultimate Help Topic] (mostly offline)
* [http://www.fileuniverse.com/uploads/tadesign.zip TA Design Guide] : the most complete and awesome reference guide I ever saw. Explain all script functions, all weapons .tdf tags, all units .fbi tags, and much more. '''A must have'''.
* [http://www.tadesigners.com/guides/Maestro/maeweap0.htm Mastreo's Weapons Reference]
* [http://www.fileuniverse.com/uploads/Rhino%20Tutorial.zip Wizzball's Rhino3D modelling Tutorial]
*[http://fileuniverse.com/?page=download&unity=/uploads/MADTA-scriptank.zip&ID=122 How to script a basic tank tutorial]
[[Category:Unit development]]

Latest revision as of 16:10, 22 February 2013

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