Features: Difference between revisions

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====Current Features====
#REDIRECT [[About]]
* Large battles limited only by the power of your computer; support for up to 5000 units.
* Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
* Several camera modes, allowing for anything to be viewed from almost any angle.
* Fully 3D combat in land, sea, and air, with realistic weapon trajectories.
* Many different mods, some of them originally from Total Annihilation, and some made just for Spring.
* Compatible with unit files from Total Annihilation, allowing 3rd party units to easily be moved into Spring.
* The ability to make complex, 3rd party AI plugins, some of which are quite good.
* An extremely powerful GUI, designed to minimise micromanagement.
* Frequent additions and bugfixes.
 
====Currently in Development====
* New, nicer [[GUI]].
* New scripting engine.
* Platform-Independent Lobby Client.
* Many different [[maps]], [[mods]], and [[AIs]].
 
====Other plans not on any roadmap====
* [[Monthly Topic Rotation]]
 
[[Category:Content]]

Latest revision as of 10:34, 29 November 2010

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